Prinzessin:Domain Feats

From 8th Sea
Revision as of 18:54, 28 December 2011 by Prinzessin (Talk | contribs) (Created page with "'''Any Character may possess only one Domain feat at time. Characters with Domain Class Feature may take only Domain feat related to their domain.''' === Domain Feats === Air D...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Any Character may possess only one Domain feat at time. Characters with Domain Class Feature may take only Domain feat related to their domain.

Domain Feats

Air Devotion: AT=s D=1m, +2+1/5 HD balance bonus to AC. 50% concealment against ranged weapon attacks.

Animal Devotion: AT=s D=1m, choose one.

  • Ape's Fury: Sacred 2+1/5 HD Str bonus.
  • Cheetah Sprint: Sacred +1+1/4 HD speed bonus.
  • Hawk's Flight: Wings Fly 8, +1/5 HD sacred bonus to fly speed.
  • Serpent's Strike: Your bite becomes poisonous, FC +1/2 HD +Con d3Con/d3Con damage.

Chaos Devotion: AT=s D=1m, roll d6 (d8 at 10th, d10 at 15th), even result is anarchic bonus to AC, odd result is anarchic bonus to attacks. This feat may not be used with Maximize Supernatural Ability feat because it excludes any chaos-ness and any random probabilities from the roll.

Destruction Devotion: AT=s D=1m, Each your strike reduces opponent natural armour or armour value by 1 (2 at 10th) until effect of this feat ends.

Earth Devotion: AT=i, D=1m, choose one.

  • Ignore difficult terrain and +5 balance bonus on Athletics and Endurance.
  • Clear earthy or stony difficult terrain, A=1/3 HD adjacent squares. At 10th level you may instead cause spikes to form, as caltrops with your HD on attack.

Fire Devotion: AT=s D=m, you glow like torch and inflict extra 1+1/3 HD fire damage in melee.

Good Devotion: AT=i, D=1m, DR 5+1/2 HD/evil.

Healing Devotion: AT=s, D=1m, FH HD.

Law Devotion: AT=s D=1m, +1 (3 on 10th, 5 on 15th) axiomatic bonus to AC or attack rolls, may be relocated at the beginning of each turn.

Plant Devotion: AT=i D=1m, +2 NA 25% fortification (50% on 10th, 75% on 15th).

Protection Devotion: AT=i A=6 D=1m, 1+1/5 HD sacred or axiomatic (depends on deity) AC to allies.

Strength Devotion: AT=s D=1m, ignore half of hardness, d6 Slam (d8 at 6th, d10 at 11th, d12 at 16th), +2 on all natural attacks damage.

Sun Devotion: AT=s D=1m, your weapon receive +HD sacred bonus on damage against Aberrations.

Water Devotion: AT=s D=1m must pour waterskin or be adjacent to water, summons small water elemental (medium at 6th, large at 11th, huge at 16th).