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		<id>https://wiki.tirnanog.info/index.php?action=history&amp;feed=atom&amp;title=Prinzessin%3AAnarchic_Feats</id>
		<title>Prinzessin:Anarchic Feats - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.tirnanog.info/index.php?action=history&amp;feed=atom&amp;title=Prinzessin%3AAnarchic_Feats"/>
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		<updated>2026-09-27T21:07:53Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Anarchic_Feats&amp;diff=2890&amp;oldid=prev</id>
		<title>Prinzessin: Touch of Hate converted</title>
		<link rel="alternate" type="text/html" href="https://wiki.tirnanog.info/index.php?title=Prinzessin:Anarchic_Feats&amp;diff=2890&amp;oldid=prev"/>
				<updated>2012-01-26T09:43:00Z</updated>
		
		<summary type="html">&lt;p&gt;Touch of Hate converted&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:43, 26 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wild Touch: When determining the random effect of a magic item or wild magic, you may roll twice and choose the more appropriate of the two.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wild Touch: When determining the random effect of a magic item or wild magic, you may roll twice and choose the more appropriate of the two.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Touch of Hate: P: ECL 5. B: AT=S R=T, animal gains Beast of Chaos template if it fails WW +1/2 HD +Wis save, and is controlled by you. Once per day. You can have only one beast of chaos under your control at a time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Demon Feats ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Demon Feats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Anarchic_Feats&amp;diff=2882&amp;oldid=prev</id>
		<title>Prinzessin: nothing new</title>
		<link rel="alternate" type="text/html" href="https://wiki.tirnanog.info/index.php?title=Prinzessin:Anarchic_Feats&amp;diff=2882&amp;oldid=prev"/>
				<updated>2012-01-12T08:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;nothing new&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Chaos Feats ==&lt;br /&gt;
&lt;br /&gt;
Scion of Sorrow: +5 anarchic on any one roll 1/day.&lt;br /&gt;
* Tormented Knight[F]: P: BAB 4. B: Your weapons are anarchic. Once per round you may imbue your attack with anarchic energy so lawful creature you damage with this attack must make FC save DC 10+damage or take d4 Cha damage.&lt;br /&gt;
&lt;br /&gt;
Chaos Music: P: Bardic Music, Perform 1. B: +4 (no more than HD) effective Bard level for purposes of Bardic Music.&lt;br /&gt;
&lt;br /&gt;
Chaos Rage: P: Rage, Intimidate 1. B: +4 (no more than HD) effective Barbarian level for purposes of Rage.&lt;br /&gt;
&lt;br /&gt;
Flexible Mind: Choose 2 skills. They become Class skills for you and receive +1 bonus.&lt;br /&gt;
&lt;br /&gt;
Verminfriend: Insects do not attack you.&lt;br /&gt;
* Gift of the Spider: Immunity to Poison. May spit d6 acid FC + 1/2 HD +Con d6Str/d6Str Poison, 3+Con/day.&lt;br /&gt;
* Spider Bite: Your bite is poisonous +1/2 HD +Con d6Str/d6Str.&lt;br /&gt;
&lt;br /&gt;
Wild Touch: When determining the random effect of a magic item or wild magic, you may roll twice and choose the more appropriate of the two.&lt;br /&gt;
&lt;br /&gt;
== Demon Feats ==&lt;br /&gt;
&lt;br /&gt;
* Abyss-Bound Soul: +2 on saves against law, and bonus from demonic patron.&lt;br /&gt;
** %insert name here%: +BAB damage on charge.&lt;br /&gt;
** %insert name here%: Waterbreathing. Summon demon with 3/4 HD CR 1/day.&lt;br /&gt;
** %insert name here%: Immunity to fear, +2 anarchic RD.&lt;br /&gt;
** %insert name here%: Immunity to acid.&lt;br /&gt;
** %insert name here%: Immunity to cold.&lt;br /&gt;
** %insert name here%: +1 enchantment CL, immunity to any magical insanity.&lt;br /&gt;
** %insert name here%: +1 natural armour, Fortification 25%.&lt;br /&gt;
** %insert name here%: +4 on saves against death and negative energy, +1 anarchic attack and damage with natural weapons.&lt;br /&gt;
&lt;br /&gt;
Thrall to Demon: +5 anarchic on any roll 1/day.&lt;br /&gt;
* Beloved of Demons: Power Attack, Knowledge:Demons 3. B: Once per round when you damage opponent you gain 1/2 HD temporary hp. As i you may sacrifice 5 temporary hp to gain +5/law DR for 1 round.&lt;br /&gt;
* Blood War Conscript: +1 anarchic on melee attack and damage.&lt;br /&gt;
* Demonic Conduit: All your spells gain +1 DC and extra 1 DC against lawful targets.&lt;br /&gt;
* Demonsworn Knight: P: BAB 4. B: Your weapon is anarchic, you gain extra die of damage.&lt;br /&gt;
&lt;br /&gt;
=== Abyssal feats ===&lt;br /&gt;
&lt;br /&gt;
Chaotic Spell Recall: P: Any Abyssal feat, Spontaneous spellcaster. B: AT=s, restore spell slot you used on casting spell with chaotic descriptor, Demon feats/2 per day. -2 Concentration.&lt;br /&gt;
&lt;br /&gt;
Claws of the Beast: +1+1/2 Abyssal feats anarchic unarmed damage. -1 Larceny.&lt;br /&gt;
* Poison Talons: P: Any two Abyssal feats. B: AT=s, next unarmed attack within 1h is poisoned with d4Str/d4Str poison. Abyssal feats/day.&lt;br /&gt;
&lt;br /&gt;
Cloak of Obyrith: DR 2 x Abyssal feats/law. -1 Nature.&lt;br /&gt;
&lt;br /&gt;
Demonic Skin: +1+1/2 Abyssal feats NA bonus. -2 Escape Artist.&lt;br /&gt;
&lt;br /&gt;
Demonic Sneak Attack: When making a sneak attack you may re-roll Abyssal feats number of dices. -2 Tactics.&lt;br /&gt;
&lt;br /&gt;
Eyes of the Abyss: P: Any Abyssal feat. B: Darkvision 6, + Abyssal feats number on Awareness. -1 Persuasion.&lt;br /&gt;
&lt;br /&gt;
Heart of the Nabassu: You may harmlessly absorb Abyssal feats number of negative levels per day. -1 Nature.&lt;br /&gt;
&lt;br /&gt;
Keeper of Forbidden Lore: P: Int 13. B: +Abyssal feats number on Prayercraft, Knowledge:Demons and bardic knowledge. -2 Local.&lt;br /&gt;
&lt;br /&gt;
Otherworldly Countenance: B: Choose one from below. -2 Disguise.&lt;br /&gt;
* Beautiful: P: Cha 15. B: You gain +Abyssal feats on Perform. AT=FR, target is fascinated until it looses sight of you, WW +1/2 HD + Cha negates, Abyssal feats/day.&lt;br /&gt;
* Ugly: P: Cha lower than 10. B: You gain +Abyssal feats on Intimidate and may use Con instead of Cha on Intimidate. AT=FR, target is sickened until it looses sight of you, WW +1/2 HD + Con negates, Abyssal feats/day.&lt;br /&gt;
&lt;br /&gt;
Precognitive Visions: P: Wis 13, One Abyssal feat. B: You gain Abyssal feats/2 floating +1 insight bonuses which you may redistribute every 24 hours. Bonuses may be applied to: AC, attacks, one saving throe, one skill. -2 Awareness.&lt;br /&gt;
&lt;br /&gt;
Primordial Scion: P: Any one Abyssal feat. B: All your attacks are chaotic and gain extra die of damage + extra die for each 4 Abyssal feats you possess against lawful targets. -1 Awareness.&lt;br /&gt;
&lt;br /&gt;
== Devil Feats ==&lt;br /&gt;
&lt;br /&gt;
Disciple of Devils: +5 anarchic on any roll 1/day.&lt;br /&gt;
* Hellbound Knight[F]: P: BAB 4. B: Your weapons are anarchic, you gain +1 anarchic on attack rolls.&lt;br /&gt;
* Hellsworn: P: Weapon Focus, Knowledge:Devils 6. B: Your attacks inflict extra die of damage. Your anarchic spells have +1 CL, and once per encounter you may add +1 DC to any spell you cast, half of damage from the spell becomes divine in nature.&lt;br /&gt;
&lt;br /&gt;
Brand of Hell: P: ECL 7. B: +2 Intimidate, additional benefit depends on patron.&lt;br /&gt;
* Limbo: AT=s, D=10m, resistance to cold 20, extra die of cold damage on unarmed. 1/day.&lt;br /&gt;
* Lust: AT=S, melee touch, WC +1/2 HD +Con save or daze for 1 r.&lt;br /&gt;
* Gluttony: AT=s, D=1m, fast healing 5. 1/day.&lt;br /&gt;
* Greed: You cannot be flanked or caught flat-footed.&lt;br /&gt;
* Anger: AT=s, D=1r. Unarmed attacks make die of fire damage, opponents grappling you or in adjacent squares take d6 x HD fire damage, RD +1/2 HD + Cha half, grappling opponents do not get a save. 3/day.&lt;br /&gt;
* Heresy: A=6, creatures with equal or more HD than you must make WW +1/2 HD + Cha save or take -2 on attacks on you. Opponents with less HD or in less than half hp must make same save or become shaken. Each save must be made only once per 24h.&lt;br /&gt;
* Violence: Your weapon attacks gain extra die of damage, and additional die against lawful creatures.&lt;br /&gt;
* Fraud: +4 on feint and escape artist, extra die of melee precision damage against opponent who looses Dex to AC.&lt;br /&gt;
* Treachery: AT=s, command SLA 3/day.&lt;br /&gt;
&lt;br /&gt;
All marks have Brand of Hell and ECL 13 as a prerequisite.&lt;br /&gt;
&lt;br /&gt;
Mark of Limbo: You treat ice as normal terrain and gain +4 on attack and damage if both you and opponent are on ice. As a swift action you gain die of cold weapon damage or two dies if weapon is from hellforged material.&lt;br /&gt;
&lt;br /&gt;
Mark of Lust: After having some sexual activity you gain number of pleasure points equal to your Con. As s you may spend one point to gain +4 on any roll.&lt;br /&gt;
&lt;br /&gt;
Mark of Gluttony: 3+Con tumours. AT=s spend a tumour to gain one benefit: +2 enh speed; heal 2d6+HD hp; +1 unarmed reach; spray filth on adjacent target to make it sickened, FC +1/2 +Con negates.&lt;br /&gt;
&lt;br /&gt;
Mark of Greed: Square in which you start your round is not threatened by your opponents. As a i you may gain +4 on single AC or save.&lt;br /&gt;
&lt;br /&gt;
Mark of Anger: Each time you miss on attack or opponent saves against your spell you gain cumulative +1 bonus on all rolls except for AC which gains cumulative -1 penalty. Bonuses and penalties dissipate when you hit your opponent or he fails his save.&lt;br /&gt;
&lt;br /&gt;
Mark of Heresy: You gain +1 on charge non-iterative attack rolls for each square you move during a charge.&lt;br /&gt;
&lt;br /&gt;
Mark of Violence: Once per encounter you may attack or use an SLA as i. Also on readied actions you gain +4 on attack and damage.&lt;br /&gt;
&lt;br /&gt;
Mark of Fraud: Creatures in adjacent squares must make +1/2 HD +Dex Acrobatics check or stop moving. First time you hit living opponent in encounter he must make +1/2 HD + Con FC save or become sickened for 10r.&lt;br /&gt;
&lt;br /&gt;
Mark of Treachery: Anyone who wants to attack you must make WW +1/2 HD + Cha save. After save is made no save required until end of encounter.&lt;br /&gt;
&lt;br /&gt;
=== Devil Pact feats ===&lt;br /&gt;
&lt;br /&gt;
Devil's Favour: +2 on any roll Pact feats/day.&lt;br /&gt;
* Devil's Aura: P: Cha 13, Intimidate 6. B: AT=s, A=2, D=1r, opponents must make WW +1/2 +Cha save or become shaken for 3r. This effect do not stack with other fear effects. Pact feats/day.&lt;br /&gt;
* Devil's Flesh: P: Con 15. B: 1/2 Pact feats bonus on natural armour and intimidate, same penalty on socialize against lawful creatures.&lt;br /&gt;
* Devil's Sight: P: Wis 15. B: Darkvision +12. AT=s, D=5r, Blindsight 6, Pact feats/day.&lt;br /&gt;
* Devil's Stamina: P: Fort 3. B: +5 hp per Pact feat. AT=f, D=5r, Pact feats fast healing.&lt;br /&gt;
* Devil's Tongue: P: Cha 15. B: AT=S, opponent must make WC +1/2 + Cha save or become dazed and flat-footed for 1r. You may spend two uses to change AT to s. Pact feats/day.&lt;br /&gt;
&lt;br /&gt;
[[Category:Princess]]&lt;/div&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

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