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		<title>Prinzessin:Crusader - Revision history</title>
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		<updated>2026-09-02T16:40:17Z</updated>
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	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Crusader&amp;diff=2753&amp;oldid=prev</id>
		<title>Prinzessin: Created page with &quot;== Crusader == &lt;pre&gt; Lvl	Class Feature			Known	Ready	Stances 1	Steely Resolve(Ex) 5, School	5	5 (2)	1 2	Indomitable Soul(Ex)		5	5 (2)	2 3	Zealous Surge(Ex) 1/day		6	5 (2)	2 4	Ste...&quot;</title>
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				<updated>2011-12-11T18:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Crusader == &amp;lt;pre&amp;gt; Lvl	Class Feature			Known	Ready	Stances 1	Steely Resolve(Ex) 5, School	5	5 (2)	1 2	Indomitable Soul(Ex)		5	5 (2)	2 3	Zealous Surge(Ex) 1/day		6	5 (2)	2 4	Ste...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Crusader ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl	Class Feature			Known	Ready	Stances&lt;br /&gt;
1	Steely Resolve(Ex) 5, School	5	5 (2)	1&lt;br /&gt;
2	Indomitable Soul(Ex)		5	5 (2)	2&lt;br /&gt;
3	Zealous Surge(Ex) 1/day		6	5 (2)	2&lt;br /&gt;
4	Steely Resolve(Ex) 10		6	5 (2)	2&lt;br /&gt;
5	Endurance feat			7	5 (2)	3&lt;br /&gt;
6	Smite(Su) 1/day			7	5 (2)	3&lt;br /&gt;
7	Zealous Surge(Ex) 2/day		8	5 (2)	3&lt;br /&gt;
8	Steely Resolve(Ex) 15		8	5 (2)	3&lt;br /&gt;
9	Diehard feat			9	5 (2)	3&lt;br /&gt;
10	Smite(Su) 2/day			9	6 (3)	3&lt;br /&gt;
11	Zealous Surge(Ex) 3/day		10	6 (3)	4&lt;br /&gt;
12	Steely Resolve(Ex) 20		10	6 (3)	4&lt;br /&gt;
13	Mettle(Ex)			11	6 (3)	4&lt;br /&gt;
14	Smite(Su) 3/day			11	6 (3)	4&lt;br /&gt;
15	Zealous Surge(Ex) 4/day		12	6 (3)	4&lt;br /&gt;
16	Steely Resolve(Ex) 25		12	6 (3)	4&lt;br /&gt;
17	Indomitable Soul feat		13	6 (3)	5&lt;br /&gt;
18	Smite(Su) 4/day			13	6 (3)	5&lt;br /&gt;
19	Zealous Surge(Ex) 5/day		14	6 (3)	5&lt;br /&gt;
20	Steely Resolve(Ex) 30		14	7 (4)	5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
School: Ares's Spirit.&lt;br /&gt;
&lt;br /&gt;
Steely Resolve(Ex): May delay indicated amount of damage until start of your next turn. For each 5 damage in pool you gain +1 on attack and damage.&lt;br /&gt;
&lt;br /&gt;
Indomitable Soul(Ex): +Cha on Will, no more than level.&lt;br /&gt;
&lt;br /&gt;
Zealous Surge(Ex): Saving throw reroll indicated times per day.&lt;br /&gt;
&lt;br /&gt;
Smite(Su): +Cha attack, + lvl damage, no more than level.&lt;br /&gt;
&lt;br /&gt;
Mettle(Ex):&lt;br /&gt;
&lt;br /&gt;
== Ares's Spirit School ==&lt;br /&gt;
&lt;br /&gt;
'''School Skill:''' Tactics&lt;br /&gt;
&lt;br /&gt;
'''School Weapon:''' Spears&lt;br /&gt;
&lt;br /&gt;
'''School DC:''' 1/2 IL + Cha&lt;br /&gt;
&lt;br /&gt;
=== Manoeuvres ===&lt;br /&gt;
&lt;br /&gt;
1. Crusader's Strike[S]: IT=S, if you hit one living creature within 2 heals 8+IL (max 5) hp.&lt;br /&gt;
&lt;br /&gt;
1. Vanguard Strike[S]: IT=S, if attack hits allies gain +4 on melee and ranged attacks against this opponent for 1 r.&lt;br /&gt;
&lt;br /&gt;
2. Foehammer[S]: IT=S, attack ignores DR and gain +d6 per IL (max 5d6) damage.&lt;br /&gt;
&lt;br /&gt;
2. Shield Block[C]: IT=i, ally gain your shield AC +4 against one attack.&lt;br /&gt;
&lt;br /&gt;
3. Defensive Rebook[B]: IT=s, each enemy you strike after initiating this manoeuvre provokes AoO if he attack anyone except for you within 1 r.&lt;br /&gt;
&lt;br /&gt;
3. Revitalizing Strike[S]: IT=S, if you hit one living creature within 2 heals 24+IL (max 10) hp&lt;br /&gt;
&lt;br /&gt;
4. Entangling Blade[S]: IT=S, opponent's all speed are reduced by 4 until end of his next turn.&lt;br /&gt;
&lt;br /&gt;
4. Divine Surge[S]: IT=S, +8d8 damage.&lt;br /&gt;
&lt;br /&gt;
5. Daunting Strike[S]: IT=S, if you hit opponent must make damage DC WW or become shaken for 1 m.&lt;br /&gt;
&lt;br /&gt;
5. Ares's Charge[S]: IT=FR, make a charge attack, it deals extra 10d6 damage. &lt;br /&gt;
&lt;br /&gt;
5. Spartan Charge[S]: IT=FR, make a charge, if you hit you deal extra 6d6 damage and gain DR 10/- for 1 r.&lt;br /&gt;
&lt;br /&gt;
5. Wave of Deimos[S]: IT=FR, make a charge, you gain +8 on attack and +4d6 damage, if you hit you gain +5 AC and saves for 1 r.&lt;br /&gt;
&lt;br /&gt;
5. Wave of Phobos[S]: IT=FR, make a charge, you gain +8 on attack and +4d6 damage, if you hit you gain total concealment for 1 r.&lt;br /&gt;
&lt;br /&gt;
6. Rallying Strike[S]: IT=S, if you hit you and all living allies within 6 heals 24+IL (max 15) hp.&lt;br /&gt;
&lt;br /&gt;
7. Castigating Strike[S]: IT=S, if you hit you deal extra 8d6 damage and opponent gain -2 on attacks for 1 m FC negate. Opponents within 6 of target receive 5d6 damage FC half and -2 on attack for 1 m FC negate.&lt;br /&gt;
&lt;br /&gt;
7. Shield Counter[C]: IT=i, must be used after opponent declares an attack. Make a shield bash with -2 penalty, if you hit opponent automatically misses.&lt;br /&gt;
&lt;br /&gt;
8. Divine Surge, Greater[S]: IT=FR, you may receive Con damage up to your IL. You gain +Con sacrificed on attack roll and 6d8 + 2d8 x Con sacrificed on damage. You becomes flat-footed after activating this manoeuvre.&lt;br /&gt;
&lt;br /&gt;
9. Strike of Righteous Vitality[S]: IT=S, if you hit one living creature within 2 heals 180 hp.&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
1. Iron Guard's Glare: Opponents you threaten receive -4 penalty on attack rolls against your allies.&lt;br /&gt;
&lt;br /&gt;
1. Martial Spirit: each time you hit opponent, you or one ally within 6 heals 2 hp.&lt;br /&gt;
&lt;br /&gt;
3. Thicket of Blades: Any movement except for withdraw provokes AoO from you before the opponent moves.&lt;br /&gt;
&lt;br /&gt;
6. Aura of Ares's Spirit: When your weapon die damage shows maximum result you may re-roll it and add it to previous roll. This ability may be triggered no more than three times per attack.&lt;br /&gt;
&lt;br /&gt;
6. Aura of Deimos's Spirit: You gain fast healing equal to number of your allies within 2.&lt;br /&gt;
&lt;br /&gt;
6. Aura of Phobos's Spirit: Each time you damage an opponent you and all allies within 2 gain 4 hp.&lt;br /&gt;
&lt;br /&gt;
6. Aura of Sparta's Spirit: You may take 11 instead of rolling 2d10 on any roll.&lt;br /&gt;
&lt;br /&gt;
8. Immortal Fortitude: If any effect reduces you below 0 you may make damage DC FC save, if you succeed then you have 1 hp left.&lt;br /&gt;
&lt;br /&gt;
== Unique Feats ==&lt;br /&gt;
&lt;br /&gt;
Devoted Bulwark: P: Ares's Spirit stance. B: You gain +1 m AC while in Ares's Spirit stance, increase bonus by 1 each time opponent hits you.&lt;br /&gt;
&lt;br /&gt;
Extra Granted Manoeuvre: Your gain +1 granted manoeuvre.&lt;br /&gt;
&lt;br /&gt;
Divine Spirit[D]: P: Ares's Spirit Stance, Turn. B: AT=i, must be in Ares's Spirit Stance and spend a turn. You heal IL+Cha hp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Princess]]&lt;/div&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

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