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		<title>Prinzessin:Epic Feats - Revision history</title>
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		<updated>2026-08-13T16:34:29Z</updated>
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		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Epic_Feats&amp;diff=2762&amp;oldid=prev</id>
		<title>Prinzessin: Created page with &quot;== Epic Level Feats ==  '''Note: Due to crapiness of many so called Epic Level feats many of them are reduced to non-epic status.'''  === Epic Level Handbook + Revision Booklet =...&quot;</title>
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				<updated>2011-12-11T18:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Epic Level Feats ==  &amp;#039;&amp;#039;&amp;#039;Note: Due to crapiness of many so called Epic Level feats many of them are reduced to non-epic status.&amp;#039;&amp;#039;&amp;#039;  === Epic Level Handbook + Revision Booklet =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Epic Level Feats ==&lt;br /&gt;
&lt;br /&gt;
'''Note: Due to crapiness of many so called Epic Level feats many of them are reduced to non-epic status.'''&lt;br /&gt;
&lt;br /&gt;
=== Epic Level Handbook + Revision Booklet ===&lt;br /&gt;
&lt;br /&gt;
Additional Magic Item Space[E]: You may wear two magic items in one slot.&lt;br /&gt;
&lt;br /&gt;
Bane of Enemies[E]: P: Nature 21, Favoured Enemy +10. B: Any weapon you wield is a bane weapon against favoured enemies.&lt;br /&gt;
* Death of Enemies[E]: P: Nature 27. B: Any time you score a critical hit against favoured enemy, it must make DC +Favoured Enemy Bonus +Wis FC save or die.&lt;br /&gt;
&lt;br /&gt;
Blinding Speed[E]: P: Dex 25. B: You are under constant effect of haste.&lt;br /&gt;
&lt;br /&gt;
Chaotic Rage: P: Rage. B: Any weapon you wield gain holy property during a rage.&lt;br /&gt;
&lt;br /&gt;
Craft Feats are banned, non-epic craft feats qualify to craft higher than 20th level items.&lt;br /&gt;
&lt;br /&gt;
Dexterous Fortitude[E]: P: Dex 25, slippery mind. B: Once per round you may substitute RD against any F save.&lt;br /&gt;
&lt;br /&gt;
Dexterous Will[E]: P: Dex 25, slippery mind. B: Once per round you may substitute RD against any W save.&lt;br /&gt;
&lt;br /&gt;
Dire Charge[E]: You gain pounce.&lt;br /&gt;
&lt;br /&gt;
Distant Shot[E]: P: Dex 25, Point Blank Shot, Far Shot, Awareness 17. B: You may ignore any distance penalties and shoot at any target within line of sight while using a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
Energy Resistance[E]: Choose type of energy. You gain Resistance 30 to that energy.&lt;br /&gt;
&lt;br /&gt;
Epic Fortitude[E]: P: Great Fortitude. B: +4 Fort saves.&lt;br /&gt;
&lt;br /&gt;
Epic Reflexes[E]: P: Lightning Reflexes. B: +4 Ref saves.&lt;br /&gt;
&lt;br /&gt;
Epic Speed[E]: P: Dex 21, Run. B: +6 speed.&lt;br /&gt;
&lt;br /&gt;
Epic Will[E]: P: Iron Will. B: +4 Will.&lt;br /&gt;
&lt;br /&gt;
Exceptional Deflection[E]: P: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike. B: May deflect any ranged attack. Spells add 1/2 CL to deflection DC.&lt;br /&gt;
&lt;br /&gt;
Extended Life Span: Add one half your race maximum age modifier to your normal age categories. S: You may take this feat multiple times, but taking it more than once will require some in-world explanation and deeds (for example elven or outsider heritages do not qualify).&lt;br /&gt;
&lt;br /&gt;
Fast Healing[E]: P: Con 25. B: Fast healing Con.&lt;br /&gt;
&lt;br /&gt;
Great Charisma: +2 Cha. S: After reaching epic levels you may take this feat multiple times.&lt;br /&gt;
&lt;br /&gt;
Great Constitution: +2 Con. S: After reaching epic levels you may take this feat multiple times.&lt;br /&gt;
&lt;br /&gt;
Great Dexterity: +2 Dex. S: After reaching epic levels you may take this feat multiple times.&lt;br /&gt;
&lt;br /&gt;
Great Intelligence: +2 Int. S: After reaching epic levels you may take this feat multiple times.&lt;br /&gt;
&lt;br /&gt;
Great Smite[E]: P: Cha 25, Smite. B: Add your smite level to smite damage.&lt;br /&gt;
&lt;br /&gt;
Great Strength: +2 Str. S: After reaching epic levels you may take this feat multiple times.&lt;br /&gt;
&lt;br /&gt;
Great Wisdom: +2 Wis. S: After reaching epic levels you may take this feat multiple times.&lt;br /&gt;
&lt;br /&gt;
Ignore Material Components[E]: P: Spellcraft or Prayercraft 22, 9th level spells. B: You may ignore any material components.&lt;br /&gt;
&lt;br /&gt;
Improved Alignment-Based Casting[E]: P: Good or Evil Domain. B: +2 CL for good or evil spells.&lt;br /&gt;
&lt;br /&gt;
Improved Special Ability[E]: Choose a special ability like Death Attack, Stunning Fist or Arrow of Death. Your ability have +2 DC.&lt;br /&gt;
&lt;br /&gt;
Improved Aura[E]: Your Aura effect doubles. S: For Marshal and Dragon Shamans auras continue their progression via epic levels.&lt;br /&gt;
&lt;br /&gt;
Improved Combat Reflexes[E]: You may make unlimited AoO per round.&lt;br /&gt;
&lt;br /&gt;
Improved Darkvision: Your Darkvision range doubles.&lt;br /&gt;
&lt;br /&gt;
Epic Favoured Enemy[E]: P: Favoured Enemy +10. B: Extra +2 on Favoured Enemy. &lt;br /&gt;
&lt;br /&gt;
Improved Low-Light Vision: Your Low-Light Vision range doubles.&lt;br /&gt;
&lt;br /&gt;
Improved Sneak Attack[E]: +2d6 sneak attack.&lt;br /&gt;
&lt;br /&gt;
Infinite Deflection[E]: P: Dex 25, Combat Reflexes, Deflect Arrows. B: You may perform any number of deflections per round.&lt;br /&gt;
&lt;br /&gt;
Instant Reload: P: BAB 10, Weapon Focus:Crossbows. B: You may reload crossbow one step faster, and if reload time is reduced to f you may perform full attack with it.&lt;br /&gt;
&lt;br /&gt;
Lingering Damage[E]: P: Sneak Attack 8d6, Crippling Strike. B: Any time you make sneak attack, target receives sneak attack damage second time in the next round.&lt;br /&gt;
&lt;br /&gt;
Overwhelming Critical: P: BAB 12, Improved Critical. B: When you make critical hit, add Crit modifier minus 1 dices of damage.&lt;br /&gt;
* Devastating Critical[E]: Any time you score a critical hit against enemy, it must make DC +1/2 BAB +Str FC save or die.&lt;br /&gt;
&lt;br /&gt;
Penetrate Damage Reduction[E]: Choose a special material. All your attacks now penetrate DR as if made from this material.&lt;br /&gt;
&lt;br /&gt;
Perfect Health[E]: P: Con 25, Great Fortitude. B: You are immune to all non-magical diseases and poisons.&lt;br /&gt;
&lt;br /&gt;
Reflect Arrows[E]: P: Dex 25, Deflect Arrows. B: When you deflect ranged attack, you may redirect it back as if you made it.&lt;br /&gt;
&lt;br /&gt;
Sneak Attack of Opportunity[E]: P: Dex 25, Sneak Attack 8d6. B: Any AoO you make is Sneak Attack.&lt;br /&gt;
&lt;br /&gt;
Spell Knowledge[E]: P: Spontaneous casting with maximum spell level available. B: Add two spells to your spell known.&lt;br /&gt;
&lt;br /&gt;
Storm of Throws: P: Dex 23, Point Blank Shot, Rapid Shot. B: AT=FR, you may make one throwing attack against any opponent within 6.&lt;br /&gt;
&lt;br /&gt;
Superior Initiative[E]: P: Improved Initiative. B: +4 init.&lt;br /&gt;
&lt;br /&gt;
Swarm of Arrows: P: Dex 23, Point Blank Shot, Rapid Shot. B: AT=FR, you may make one ranged attack against any opponent within 6.&lt;br /&gt;
&lt;br /&gt;
Uncanny Accuracy[E]: Dex 21, Point Blank Shot, Improved Precise Shot, BAB 11, Awareness 17. B: You may ignore any concealment.&lt;br /&gt;
&lt;br /&gt;
Widen Aura[E]: P: Cha 25. B: Your Aura area becomes 10 times larger.&lt;br /&gt;
&lt;br /&gt;
=== Complete Adventurer ===&lt;br /&gt;
&lt;br /&gt;
Epic Dodge[E]: P: Dex 25, Evasion, Defensive Roll, Athletics 27. B: Once per round automatically receive natural 20 on your defence roll.&lt;br /&gt;
&lt;br /&gt;
Epic Skill Focus[E]: P: Skill Focus with selected skill. B: +10 on checks with selected skill.&lt;br /&gt;
&lt;br /&gt;
Epic Skirmish[E]: P: Skirmish +4d6/+4. B: +1d6/+1 Skirmish.&lt;br /&gt;
&lt;br /&gt;
=== Complete Divine ===&lt;br /&gt;
&lt;br /&gt;
Bonus Domain[E]: P: Wis 21, 9th level divine spells. B: Gain extra domain from your deity list.&lt;br /&gt;
&lt;br /&gt;
Epic Devotion[E]: P: Wis 21, Iron Will. B: +4 on saves against spells with opposed alignment.&lt;br /&gt;
&lt;br /&gt;
Holy Strike: P: Smite Evil, good. B: Any weapon you wield is holy weapon.&lt;br /&gt;
&lt;br /&gt;
Spectral Strike[E]: P: Wis 19, Turn Undead. B: Any attack you make affects incorporeal creatures with 100% chance.&lt;br /&gt;
&lt;br /&gt;
=== Complete Warrior ===&lt;br /&gt;
&lt;br /&gt;
Armour Skin[E]: +3 NA.&lt;br /&gt;
&lt;br /&gt;
Epic Combat Archery[E]: P: Point Blank Shot. B: You may make AoO within first range increment of your ranged weapon.&lt;br /&gt;
&lt;br /&gt;
Damage Reduction[E]: P: Con 21. B: DR Con/-.&lt;br /&gt;
&lt;br /&gt;
Epic Prowess[E]: +1 BAB.&lt;br /&gt;
&lt;br /&gt;
Epic Toughness[E]: +6 hp per level.&lt;br /&gt;
&lt;br /&gt;
Epic Weapon Focus[E]: P: Greater Weapon Specialization with selected weapon. B: +2 on attack rolls with chosen weapon.&lt;br /&gt;
* Epic Weapon Specialization[E]: B: +4 on damage rolls with chosen weapon. If you have 8 or more Fighter levels, you may add 1/2 Fgt instead.&lt;br /&gt;
&lt;br /&gt;
Wield Oversized Weapon[E]: P: Str 25, BAB 20, Monkey Grip. B: You may wield weapons one category larger.&lt;br /&gt;
&lt;br /&gt;
=== Complete Arcane ===&lt;br /&gt;
&lt;br /&gt;
Epic Spell Focus[E]: P: Greater Spell Focus with selected school, 9th level spells. B: +2 DC with selected school.&lt;br /&gt;
&lt;br /&gt;
Epic Spell Penetration[E]: P: Greater Spell Penetration. B: +4 on spell penetration.&lt;br /&gt;
&lt;br /&gt;
Improved Combat Casting: P: Combat Casting, Spellcraft or Prayercraft 15. B: +1/2 CL on cast defensively.&lt;br /&gt;
&lt;br /&gt;
=== Epic Insights Compilation ===&lt;br /&gt;
&lt;br /&gt;
Combat Insight: P: Int 19, BAB 15, Combat Expertise. B: You may add Int instead of Str on melee damage rolls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Princess]]&lt;/div&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

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