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		<id>https://wiki.tirnanog.info/index.php?action=history&amp;feed=atom&amp;title=Prinzessin%3AFighter</id>
		<title>Prinzessin:Fighter - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.tirnanog.info/index.php?action=history&amp;feed=atom&amp;title=Prinzessin%3AFighter"/>
		<link rel="alternate" type="text/html" href="https://wiki.tirnanog.info/index.php?title=Prinzessin:Fighter&amp;action=history"/>
		<updated>2026-04-07T11:17:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Fighter&amp;diff=2856&amp;oldid=prev</id>
		<title>Prinzessin at 00:15, 10 January 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.tirnanog.info/index.php?title=Prinzessin:Fighter&amp;diff=2856&amp;oldid=prev"/>
				<updated>2012-01-10T00:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:15, 10 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Looses: Bonus feat 4, 8, 12.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Looses: Bonus feat 4, 8, 12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Planar Study(Ex): +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 or 1/4 Fgt &lt;/del&gt;on damage against elementals, extraplanars, outsiders.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Planar Study(Ex): +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;on damage against elementals, extraplanars, outsiders &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(demons, devils, etc)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8. Align Puissance(Su): AT=S, D=Fgt r, weapon you wield ignore any alignment DR, 1/day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8. Align Puissance(Su): AT=S, D=Fgt r, weapon you wield ignore any alignment DR, 1/day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Fighter&amp;diff=2855&amp;oldid=prev</id>
		<title>Prinzessin: Table and stat bonus clarifies, slight feat changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tirnanog.info/index.php?title=Prinzessin:Fighter&amp;diff=2855&amp;oldid=prev"/>
				<updated>2012-01-07T18:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Table and stat bonus clarifies, slight feat changes&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:25, 7 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fighter ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fighter ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1	Defensive Training(Ex) +1*1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Applied Force(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lvl	Class Feature I			Class Feature II&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Stamina Reserve(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1	Defensive Training(Ex) +1*1	Applied Force(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3	Offensive Training(Ex) +1*1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Combat Bearing(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Stamina Reserve(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Bravery(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3	Offensive Training(Ex) +1*1	Combat Bearing(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5	Defensive Training(Ex) +2*2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Applied Force(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Bravery(Ex) +1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Stamina Reserve(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5	Defensive Training(Ex) +2*2	Applied Force(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7	Offensive Training(Ex) +2*2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Combat Bearing(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Stamina Reserve(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Bravery(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7	Offensive Training(Ex) +2*2	Combat Bearing(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9	Defensive Training(Ex) +3*3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Applied Force(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Bravery(Ex) +2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;10	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Stamina Reserve(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9	Defensive Training(Ex) +3*3	Applied Force(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11	Offensive Training(Ex) +3*3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Combat Bearing(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;10	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Stamina Reserve(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Bravery(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11	Offensive Training(Ex) +3*3	Combat Bearing(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;13	Defensive Training(Ex) +4*4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Applied Force(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Bravery(Ex) +3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;14	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Stamina Reserve(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;13	Defensive Training(Ex) +4*4	Applied Force(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;15	Offensive Training(Ex) +4*4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Combat Bearing(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;14	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Stamina Reserve(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;16	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Bravery(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;15	Offensive Training(Ex) +4*4	Combat Bearing(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;17	Defensive Training(Ex) +5*5&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Applied Force(Ex) +5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;16	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Bravery(Ex) +4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;18	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Stamina Reserve(Ex) +5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;17	Defensive Training(Ex) +5*5	Applied Force(Ex) +5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;19	Offensive Training(Ex) +5*5&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Defensive Mastery&lt;/del&gt;(Ex), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combat Bearing&lt;/del&gt;(Ex) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;18	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/ins&gt;Stamina Reserve(Ex) +5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;20	Bonus Feat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Offensive Mastery&lt;/del&gt;(Ex), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bravery&lt;/del&gt;(Ex) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;19	Offensive Training(Ex) +5*5	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combat Bearing&lt;/ins&gt;(Ex) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+5&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defensive Mastery&lt;/ins&gt;(Ex)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;20	Bonus Feat	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;		Bravery&lt;/ins&gt;(Ex) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+5&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Offensive Mastery&lt;/ins&gt;(Ex)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Class Features ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Class Features ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Defensive Training(Ex): Choose a Weapon Group. You gain indicated bonus to AC against attacks with weapons from selected groups and their damage is reduced by this amount. Also this bonus is applied on saves against effects derived from opponents skills and feats with this weapon, consult with DM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Defensive Training(Ex): Choose a Weapon Group. You gain indicated bonus to AC against attacks with weapons from selected groups and their damage is reduced by this amount. Also this bonus is applied on saves against effects derived from opponents skills and feats with this weapon, consult with DM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Applied Force(Ex): Indicated bonus on Strength checks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Applied Force(Ex): Indicated bonus on Strength checks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Athletics&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stamina Reserve(Ex): Indicated bonus on Constitution checks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stamina Reserve(Ex): Indicated bonus on Constitution checks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Endurance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Offensive Training(Ex): Choose a Weapon Group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls, damage rolls and feint checks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Offensive Training(Ex): Choose a Weapon Group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls, damage rolls and feint checks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat Bearing(Ex): Indicated bonus on Dexterity checks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat Bearing(Ex): Indicated bonus on Dexterity checks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Acrobatics&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bravery(Ex): &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;competence &lt;/del&gt;bonus on WW and WC saves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bravery(Ex): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Competence &lt;/ins&gt;bonus on WW and WC saves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Defensive Mastery(Ex): Weapons from Defensive Training weapons groups have their damage dies minimized against you and also you cannot be disarmed with this weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Defensive Mastery(Ex): Weapons from Defensive Training weapons groups have their damage dies minimized against you and also you cannot be disarmed with this weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L157&quot; &gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unique Feats ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unique Feats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon Specialization[F]: P: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BAB &lt;/del&gt;4, Weapon Focus. B: Add +5 on damage rolls with selected Weapon Group. Increase this damage to +7 if you using a two-handed weapon, and decrease it to +2 for off-hand weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon Specialization[F]: P: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/ins&gt;4, Weapon Focus. B: Add +5 on damage rolls with selected Weapon Group. Increase this damage to +7 if you using a two-handed weapon, and decrease it to +2 for off-hand weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Mastery[F]: P: Fighter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;, BAB 8. B: +2 on attack rolls and damage rolls with selected Weapon Group.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Mastery[F]: P: Fighter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/ins&gt;, BAB 8. B: +2 on attack rolls and damage rolls with selected Weapon Group.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Greater Weapon Focus[F]: P: Fighter 8. B: +2 on attack rolls with chosen Weapon Group. Also, reduce iterative attacks penalty by 2 for each iteration. Supersedes Weapon Focus.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Greater Weapon Focus[F]: P: Fighter 8. B: +2 on attack rolls with chosen Weapon Group. Also, reduce iterative attacks penalty by 2 for each iteration. Supersedes Weapon Focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Greater Weapon Specialization[F]: P: Fighter 12. B: Add +10 on damage rolls with selected Weapon Group. Increase this damage to +15 if you using a two-handed weapon, and decrease it to +5 for off-hand weapons. Supersedes Weapon Specialization.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Greater Weapon Specialization[F]: P: Fighter 12. B: Add +10 on damage rolls with selected Weapon Group. Increase this damage to +15 if you using a two-handed weapon, and decrease it to +5 for off-hand weapons. Supersedes Weapon Specialization.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Fighter&amp;diff=2766&amp;oldid=prev</id>
		<title>Prinzessin: Created page with &quot;== Fighter == &lt;pre&gt; 1	Defensive Training(Ex) +1*1, Applied Force(Ex) +1 2	Bonus Feat, Stamina Reserve(Ex) +1 3	Offensive Training(Ex) +1*1, Combat Bearing(Ex) +1 4	Bonus Feat, Br...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tirnanog.info/index.php?title=Prinzessin:Fighter&amp;diff=2766&amp;oldid=prev"/>
				<updated>2011-12-11T19:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Fighter == &amp;lt;pre&amp;gt; 1	Defensive Training(Ex) +1*1, Applied Force(Ex) +1 2	Bonus Feat, Stamina Reserve(Ex) +1 3	Offensive Training(Ex) +1*1, Combat Bearing(Ex) +1 4	Bonus Feat, Br...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Fighter ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1	Defensive Training(Ex) +1*1, Applied Force(Ex) +1&lt;br /&gt;
2	Bonus Feat, Stamina Reserve(Ex) +1&lt;br /&gt;
3	Offensive Training(Ex) +1*1, Combat Bearing(Ex) +1&lt;br /&gt;
4	Bonus Feat, Bravery(Ex) +1&lt;br /&gt;
5	Defensive Training(Ex) +2*2, Applied Force(Ex) +2&lt;br /&gt;
6	Bonus Feat, Stamina Reserve(Ex) +2&lt;br /&gt;
7	Offensive Training(Ex) +2*2, Combat Bearing(Ex) +2&lt;br /&gt;
8	Bonus Feat, Bravery(Ex) +2&lt;br /&gt;
9	Defensive Training(Ex) +3*3, Applied Force(Ex) +3&lt;br /&gt;
10	Bonus Feat, Stamina Reserve(Ex) +3&lt;br /&gt;
11	Offensive Training(Ex) +3*3, Combat Bearing(Ex) +3&lt;br /&gt;
12	Bonus Feat, Bravery(Ex) +3&lt;br /&gt;
13	Defensive Training(Ex) +4*4, Applied Force(Ex) +4&lt;br /&gt;
14	Bonus Feat, Stamina Reserve(Ex) +4&lt;br /&gt;
15	Offensive Training(Ex) +4*4, Combat Bearing(Ex) +4&lt;br /&gt;
16	Bonus Feat, Bravery(Ex) +4&lt;br /&gt;
17	Defensive Training(Ex) +5*5, Applied Force(Ex) +5&lt;br /&gt;
18	Bonus Feat, Stamina Reserve(Ex) +5&lt;br /&gt;
19	Offensive Training(Ex) +5*5, Defensive Mastery(Ex), Combat Bearing(Ex) +5&lt;br /&gt;
20	Bonus Feat, Offensive Mastery(Ex), Bravery(Ex) +5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
Defensive Training(Ex): Choose a Weapon Group. You gain indicated bonus to AC against attacks with weapons from selected groups and their damage is reduced by this amount. Also this bonus is applied on saves against effects derived from opponents skills and feats with this weapon, consult with DM.&lt;br /&gt;
&lt;br /&gt;
Applied Force(Ex): Indicated bonus on Strength checks.&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.&lt;br /&gt;
&lt;br /&gt;
Stamina Reserve(Ex): Indicated bonus on Constitution checks.&lt;br /&gt;
&lt;br /&gt;
Offensive Training(Ex): Choose a Weapon Group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls, damage rolls and feint checks.&lt;br /&gt;
&lt;br /&gt;
Combat Bearing(Ex): Indicated bonus on Dexterity checks.&lt;br /&gt;
&lt;br /&gt;
Bravery(Ex): competence bonus on WW and WC saves.&lt;br /&gt;
&lt;br /&gt;
Defensive Mastery(Ex): Weapons from Defensive Training weapons groups have their damage dies minimized against you and also you cannot be disarmed with this weapons.&lt;br /&gt;
&lt;br /&gt;
Offensive Mastery(Ex): When using weapon from the Offensive Training weapon groups Fighter automatically confirms all critical hits, his critical multiplier is increased by 1, and also he gain maximum damage for weapons rolls.&lt;br /&gt;
&lt;br /&gt;
== Class Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Sneaker ===&lt;br /&gt;
&lt;br /&gt;
Loose: Bonus Feats.&lt;br /&gt;
&lt;br /&gt;
Each even level: Sneak Attack(Ex):&lt;br /&gt;
&lt;br /&gt;
=== Planar Fighter ===&lt;br /&gt;
&lt;br /&gt;
Looses: Bonus feat 4, 8, 12.&lt;br /&gt;
&lt;br /&gt;
4. Planar Study(Ex): +2 or 1/4 Fgt on damage against elementals, extraplanars, outsiders.&lt;br /&gt;
&lt;br /&gt;
8. Align Puissance(Su): AT=S, D=Fgt r, weapon you wield ignore any alignment DR, 1/day.&lt;br /&gt;
&lt;br /&gt;
12. Aura of Stability(Su): AT=S, D=Fgt r, Dimensional Anchor on fighter and grappled opponents, 1/day.&lt;br /&gt;
&lt;br /&gt;
=== Special Training ===&lt;br /&gt;
&lt;br /&gt;
At 1st level a Fighter may choose one of these career paths and may take one of his career special abilities instead of his Fighter bonus feats:&lt;br /&gt;
&lt;br /&gt;
Bodyguard: Must have Awareness and Sense Motive as a class skills.&lt;br /&gt;
* Cover(Ex): May transfer his Shield bonus and dodge bonus from fight defensively to adjacent ally.&lt;br /&gt;
* Clear the Path(Ex): counts as having Great Cleave feat while fighting defensively, making AoO or using Cover.&lt;br /&gt;
&lt;br /&gt;
Commander: Must have Knowledge:State and Persuasion as class skills.&lt;br /&gt;
* Helpful Hints(Ex): May use aid another within 12.&lt;br /&gt;
* Rousing Speech(Ex): Allies within 12 gains +1 morale on attacks.&lt;br /&gt;
&lt;br /&gt;
Corsair: Must have Profession:Sailor and Trade as a class skills. Losses Medium and Heavy Armour proficiencies. Must take Corsair special ability at 1st level instead of Exotic Weapon Proficiency feat.&lt;br /&gt;
* Climb-Fighting(Ex): Not Flat-Footed while climbing.&lt;br /&gt;
* Slow Fall(Ex): When falling near the wall and wielding a bladed weapon may use this ability to reduce effective distance by 6.&lt;br /&gt;
* Rope Swing(Ex): When swinging a rope gain +1 on Bull Rush for each 1 swing.&lt;br /&gt;
* Big Breath(Ex): Must make Endurance checks once per 2r while holding a breath.&lt;br /&gt;
&lt;br /&gt;
Fencer: Must have Persuasion as class skill. Looses Medium and Heavy Armour proficiencies and Shield proficiency.&lt;br /&gt;
* Encouraging Blow(Ex): +3 morale AC against crit threatened opponent, +6 morale to AC against critical damaged opponent. D=Cha r. Mind-affecting.&lt;br /&gt;
* Denigrating Banner(Ex): AT=S, make opposed Cha check, if opponent loose he receive -2+1/5 difference BAB, D=1+Cha r. Language Dependent, Mind-affecting.&lt;br /&gt;
* Insurmountable Counter(Ex): +2 dodge to AC against enemies using Power Attack or fight defensively.&lt;br /&gt;
&lt;br /&gt;
Horseman: Must have Ride as class skill. Looses Medium and Heavy Armour proficiencies.&lt;br /&gt;
* Quick Turn(Ex): may make Dex 90-degree turns during mounted charge.&lt;br /&gt;
* Share Shield(Ex): mount gains your Shield bonus to AC.&lt;br /&gt;
* Spur(Ex): AT=f, +2 mounts move, mount's Con/day.&lt;br /&gt;
* Steady Hand(Ex): May make Ride check instead of mount's Will saves against mind-affecting.&lt;br /&gt;
&lt;br /&gt;
Knight: Must have Ride as Class skill.&lt;br /&gt;
* Hard Charge(Ex): +5 damage on charge for both Fighter and mount.&lt;br /&gt;
* Jousting Charge(Ex): do not receive -2 to AC while charging mounted and with shield.&lt;br /&gt;
* Staggered Gait(Ex): Mount may make two hoof attacks at -2 against trampled enemies. Prerequisite: Trample feat.&lt;br /&gt;
* Vicious Mount(Ex): Mount gain +1/2 Fgt on damage.&lt;br /&gt;
&lt;br /&gt;
Brawler: Must have Endurance as class skill. Looses Shield and Weapon Proficiencies except for basic and unarmed. Looses Bravery(Ex). Receives Endurance feat.&lt;br /&gt;
* Combo(Ex): 1st and 2nd unarmed attacks in round may be declared as combo and have their AB equal to half of their sum.&lt;br /&gt;
* Heavy Hitting(Ex): +2 or 1/4 Fighter level non-lethal damage from unarmed.&lt;br /&gt;
* Iron Jaw(Ex): DR Con/lethal, +1 FC against stunning.&lt;br /&gt;
* Shake it Off(Ex): Reduce stun duration by 1r (min 1).&lt;br /&gt;
&lt;br /&gt;
Shield-Bearer: Must have Endurance as Class skill. Have only one Weapon Group Proficiency. Receive Exotic Armour Proficiency instead of Exotic Weapon Proficiency at first level.&lt;br /&gt;
* Armoured Gait(Ex): May count one Armour Category as one category lighter for purposes of movement.&lt;br /&gt;
* Armoured Grace(Ex): Choose Armour Category. Armour from this category have MDB 1 higher and ACP 1 less.&lt;br /&gt;
* Armour Optimization(Ex): +1 dodge AC while wearing armour from chosen Armour Category.&lt;br /&gt;
* Fortification(Ex): +2 AC against critical confirmations while wearing armour from chosen Armour Category.&lt;br /&gt;
* Shield Strike(Ex): May count Shield as a free hand for purpose of special manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Targeteer: Must have Awareness as Class Skill. Must start with Basic, Thrown, Bows, Crossbows Weapon Group Proficiencies.&lt;br /&gt;
* Arrow Swarm(Ex): Rapid Shot penalty reduced by 1, Improved Rapid Shot penalty reduced by 2. Prerequisite: Rapid Shot.&lt;br /&gt;
* Sniper(Ex): May sacrifice attacks to increase threat range by 1 for one shot for each attack sacrificed.&lt;br /&gt;
* Vital Aim(Ex): May use Dex instead of Str on damage against opponents vulnerable to critical hits.&lt;br /&gt;
&lt;br /&gt;
== Alternative Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Elusive Attack ===&lt;br /&gt;
&lt;br /&gt;
6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
=== Counterattack ===&lt;br /&gt;
&lt;br /&gt;
12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
=== Overpowering Attack ===&lt;br /&gt;
&lt;br /&gt;
16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Crasher ===&lt;br /&gt;
&lt;br /&gt;
Losses: Bonus feat&lt;br /&gt;
&lt;br /&gt;
2. Dungeon Crasher(Ex): +2 comp on RD and AC vs traps, +2 Str checks again doors. 4d6+Str damage if bullrush enemy in the wall.&lt;br /&gt;
&lt;br /&gt;
6. Dungeon Crasher(Ex): +4 comp on RD and AC vs traps, +5 Str checks again doors. 8d6+Str*2 damage if bullrush enemy in the wall.&lt;br /&gt;
&lt;br /&gt;
=== Resolute ===&lt;br /&gt;
&lt;br /&gt;
2+: Resolute(Su): AT=i, reduce your BAB by half, add reduction amount to your Will saves. Lasts until end of your next action. R: Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
=== Aligned Strike ===&lt;br /&gt;
&lt;br /&gt;
4+: Aligned Strike(Su): Any weapon you hold is aligned by your alignment. R: Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
=== Armour of God ===&lt;br /&gt;
&lt;br /&gt;
8+: Armour of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
=== Hit-and-Run Tactics ===&lt;br /&gt;
&lt;br /&gt;
1: Hit-and-Run Tactics(Ex): +2 init, add Dex comp damage against FF opponents within 6sq. R: Heavy Armour Proficiency.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
3. Reaction(Ex): You gain +1 competence on RD, increase bonus by 1 for each 4 levels thereafter. R: Bravery(Ex).&lt;br /&gt;
&lt;br /&gt;
== Unique Feats ==&lt;br /&gt;
&lt;br /&gt;
Weapon Specialization[F]: P: BAB 4, Weapon Focus. B: Add +5 on damage rolls with selected Weapon Group. Increase this damage to +7 if you using a two-handed weapon, and decrease it to +2 for off-hand weapons.&lt;br /&gt;
* Weapon Mastery[F]: P: Fighter 4, BAB 8. B: +2 on attack rolls and damage rolls with selected Weapon Group.&lt;br /&gt;
* Greater Weapon Focus[F]: P: Fighter 8. B: +2 on attack rolls with chosen Weapon Group. Also, reduce iterative attacks penalty by 2 for each iteration. Supersedes Weapon Focus.&lt;br /&gt;
** Greater Weapon Specialization[F]: P: Fighter 12. B: Add +10 on damage rolls with selected Weapon Group. Increase this damage to +15 if you using a two-handed weapon, and decrease it to +5 for off-hand weapons. Supersedes Weapon Specialization.&lt;br /&gt;
*** Weapon Supremacy[F]: P: Fighter 18, Weapon Mastery. B: When making a full attack, you may make extra attack with selected Weapon Group. Also, you receive following benefits when fighting with chosen Weapon Group: +1 AC, +4 against disarm, you may use your weapon in grapple freely, you may take 10 on attack rolls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Princess]]&lt;/div&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

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