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		<title>Prinzessin:Samurai - Revision history</title>
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		<updated>2026-04-07T10:59:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Samurai&amp;diff=2848&amp;oldid=prev</id>
		<title>Prinzessin: todo later</title>
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				<updated>2011-12-28T14:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;todo later&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Samurai ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl	Class Feature I			Class Feature II&lt;br /&gt;
1	Exotic Proficiency		Ancenstral Daisho +1&lt;br /&gt;
2	Improved Initiative		Bonus feat&lt;br /&gt;
3	Kiai Smite(Ex) 1/day		Ancenstral Daisho +2&lt;br /&gt;
4	Two-Weapons Fighting		Bonus feat&lt;br /&gt;
5	Two-Weapons Defence		Ancenstral Daisho +3&lt;br /&gt;
6	Staredown(Ex)			Bonus feat&lt;br /&gt;
7	Kiai Smite(Ex) 2/day		Ancenstral Daisho +4&lt;br /&gt;
8	Improved Two-Weapons Fighting	Bonus feat&lt;br /&gt;
9	Improved Two-Weapons Defence	Ancenstral Daisho +5&lt;br /&gt;
10	Mass Staredown(Ex)		Bonus feat&lt;br /&gt;
11	Kiai Smite(Ex) 3/day		Ancenstral Daisho +6&lt;br /&gt;
12	Greater Two-Weapons Fighting	Bonus feat&lt;br /&gt;
13	Greater Two-Weapons Defence	Ancenstral Daisho +7&lt;br /&gt;
14	Improved Staredown(Ex)		Bonus feat&lt;br /&gt;
15	Kiai Smite(Ex) 4/day		Ancenstral Daisho +8&lt;br /&gt;
16	Frightful Presence(Ex)		Bonus feat&lt;br /&gt;
17	Two-Weapon Rend			Ancenstral Daisho +9&lt;br /&gt;
18	Greater Staredown(Ex)		Bonus feat&lt;br /&gt;
19	Kiai Smite(Ex) 5/day		Ancenstral Daisho +10&lt;br /&gt;
20	todo&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
=== Ancestor Feats ===&lt;br /&gt;
&lt;br /&gt;
Crab:&lt;br /&gt;
* Great Crafter: Anything you craft gain +2 hardness and gain +10 hp. Also your ancestral weapons gain these benefits.&lt;br /&gt;
* Great Teamwork: You are treated as if yoou square 1 step closer to rear.&lt;br /&gt;
* Improved Aid: Extra +2 bonus while aiding another.&lt;br /&gt;
* Luck of Heroes: +1 on saves and AC.&lt;br /&gt;
* Power Attack Shadowlands: x2 PA modifier for one-handed weapons and x3 for two-handed against shadowlands creatures.&lt;br /&gt;
* Resist Taint: +4 on saves against taint.&lt;br /&gt;
* Spell Power: +1 CL on 1 spell, 3/day.&lt;br /&gt;
* Strength of the Crab: +1 morale on melee attack rolls and WW saves.&lt;br /&gt;
&lt;br /&gt;
Crane:&lt;br /&gt;
* Art of Fascination: Fascinate as bard, at will, but opponent who saves cannot be affected within 24h.&lt;br /&gt;
* Cultured Courtier: +2 Persuasion, Empathy and Perform.&lt;br /&gt;
* Gifted General: +2 init +2 Fort.&lt;br /&gt;
* Iaijutsu Master: May use Iaijutsu check instead of attack roll, AC roll, saving throw or skill check. 1/day.&lt;br /&gt;
* Power Attack Iaijutsu: +d6 Iaijutsu damage.&lt;br /&gt;
* Smooth Talk: Full-round Persuasion rolls have only -5 penalty.&lt;br /&gt;
&lt;br /&gt;
Dragon:&lt;br /&gt;
* Keen Intellect: May use Int instead of wis on Medicine, Empathy, Nature and WW.&lt;br /&gt;
* Resist Poison: +4 on saves against poison.&lt;br /&gt;
* Silver Tongue: &lt;br /&gt;
* Soul of Loyalty: +4 on WC against compulsion.&lt;br /&gt;
* Warrior Shugenja: +2 Concentration, failed cast defensively do not fail a spell.&lt;br /&gt;
&lt;br /&gt;
Lion:&lt;br /&gt;
* Attention to Detail: +2 awareness and empathy, +2 on WI.&lt;br /&gt;
* Fearsome and Fearless: +4 on WW against fear, +2 DC of fear effects.&lt;br /&gt;
* Lion Spy: +2 Persuasion, Local and Empathy.&lt;br /&gt;
* Warrior Instinct: Roll attack roll twice and choose better result, 1/day.&lt;br /&gt;
&lt;br /&gt;
Phoenix:&lt;br /&gt;
* Great Diplomat: +2 Persuasion, +2 Leadership.&lt;br /&gt;
* Oni's Bane: +3 on SR penetration of outsiders.&lt;br /&gt;
* Scholar of Nature: +2 Medicine and Nature.&lt;br /&gt;
* Spellcaster's Support: You may spend action to &amp;quot;aid another&amp;quot; to a caster, spell he cast gain +1 CL. Also allied adjacent casters do not have to cast defensively as if they had Combat Casting.&lt;br /&gt;
&lt;br /&gt;
Scorpion:&lt;br /&gt;
* Audacious Attempt: Any your roll that require 18 or more to succeed may be re-rolled if failed.&lt;br /&gt;
* Blood Sorcery:&lt;br /&gt;
* Infamous Traitor: +2 Init, Persuasion and Intimidate.&lt;br /&gt;
* Karmic Twin: +2 Persuasion and Intimidate.&lt;br /&gt;
* Magistrate's Mind: +2 Intimidate, Investigate and Empathy.&lt;br /&gt;
* Many Masks: +2 Persuasion, Disguise and Perform.&lt;br /&gt;
&lt;br /&gt;
Unicorn:&lt;br /&gt;
* Cool Head: Immune to shaken, re-roll against confusion effects.&lt;br /&gt;
* Kami's Intuition: +2 Empathy, may roll knowledges untrained and with Wis instead of Int.&lt;br /&gt;
* Powerful Voice: +2 Persuasion, AT=S D=Conc, grant allies +1 morale on attacks, saves, AC and skills.&lt;br /&gt;
* Saddleback: May take 10 on Ride, may use Ride instead of mount's failed RD save.&lt;br /&gt;
* Spellwise: +2 on Spellcraft and WI.&lt;br /&gt;
* Soul of Honour: Aware of anything that violates your alignment blah-blah.&lt;br /&gt;
* Strength of the Charger: +mount's Con on hp and Fort.&lt;br /&gt;
* Strong Soul: +1 on Fort and Will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Princess]]&lt;/div&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

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