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		<id>https://wiki.tirnanog.info/index.php?action=history&amp;feed=atom&amp;title=Prinzessin%3AWarblade</id>
		<title>Prinzessin:Warblade - Revision history</title>
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		<updated>2026-08-10T22:10:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Warblade&amp;diff=2854&amp;oldid=prev</id>
		<title>Prinzessin: todo later</title>
		<link rel="alternate" type="text/html" href="https://wiki.tirnanog.info/index.php?title=Prinzessin:Warblade&amp;diff=2854&amp;oldid=prev"/>
				<updated>2012-01-07T18:21:08Z</updated>
		
		<summary type="html">&lt;p&gt;todo later&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:21, 7 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lvl	Class Feature			Known	Ready	Stances&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lvl	Class Feature			Known	Ready	Stances&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1	Battle Clarity(Ex), School	3	3	1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1	Battle Clarity(Ex), School	3	3	1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2	&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Uncanny Dodge			&lt;/del&gt;4	3	1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapon Focus feat		&lt;/ins&gt;4	3	1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3	Battle Ardour(Ex)		5	3	1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3	Battle Ardour(Ex)		5	3	1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4	&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weapon Aptitude&lt;/del&gt;(Ex)		5	4	2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Uncanny Dodge&lt;/ins&gt;(Ex)		5	4	2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5	Bonus Feat			6	4	2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5	Bonus Feat			6	4	2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6	&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improved Uncanny Dodge&lt;/del&gt;(Ex)	6	4	2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapon Aptitude&lt;/ins&gt;(Ex) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I		&lt;/ins&gt;6	4	2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7	Battle Cunning(Ex)		7	4	2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7	Battle Cunning(Ex)		7	4	2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8	&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-				&lt;/del&gt;7	4	2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Improved Uncanny Dodge(Ex)	&lt;/ins&gt;7	4	2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9	Bonus Feat			8	4	2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9	Bonus Feat			8	4	2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;10	&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-				&lt;/del&gt;8	5	3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;10	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapon Aptitude(Ex) II		&lt;/ins&gt;8	5	3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11	Battle Skill(Ex)		9	5	3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11	Battle Skill(Ex)		9	5	3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12	-				9	5	3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12	-				9	5	3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;13	Bonus Feat			10	5	3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;13	Bonus Feat			10	5	3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;14	&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-				&lt;/del&gt;10	5	3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;14	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapon Aptitude(Ex) III		&lt;/ins&gt;10	5	3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;15	Battle Mastery(Ex)		11	6	3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;15	Battle Mastery(Ex)		11	6	3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;16	-				11	6	4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;16	-				11	6	4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Battle Ardour(Ex): Int i co confirm crits, no more than level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Battle Ardour(Ex): Int i co confirm crits, no more than level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon Aptitude(Ex): &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Treat your &lt;/del&gt;Fighter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level as Warblade - 2 for purposes of prerequisites and effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon Aptitude(Ex): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You may take Weapon Specialization feat ignoring &lt;/ins&gt;Fighter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels prerequisite.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* II: You may take Greater Weapon Focus feat ignoring Fighter levels prerequisite.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** III: You may take Greater Weapon Specialization feat ignoring Fighter levels prerequisite&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus Feat: Blade Meditation, Blind-Fight, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Run, Legionnaire's Defence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus Feat: Blade Meditation, Blind-Fight, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Run, Legionnaire's Defence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

	<entry>
		<id>https://wiki.tirnanog.info/index.php?title=Prinzessin:Warblade&amp;diff=2817&amp;oldid=prev</id>
		<title>Prinzessin: Created page with &quot;== Warblade == &lt;pre&gt; Lvl	Class Feature			Known	Ready	Stances 1	Battle Clarity(Ex), School	3	3	1 2	Uncanny Dodge			4	3	1 3	Battle Ardour(Ex)		5	3	1 4	Weapon Aptitude(Ex)		5	4	2 5	...&quot;</title>
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				<updated>2011-12-16T15:02:56Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Warblade == &amp;lt;pre&amp;gt; Lvl	Class Feature			Known	Ready	Stances 1	Battle Clarity(Ex), School	3	3	1 2	Uncanny Dodge			4	3	1 3	Battle Ardour(Ex)		5	3	1 4	Weapon Aptitude(Ex)		5	4	2 5	...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Warblade ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl	Class Feature			Known	Ready	Stances&lt;br /&gt;
1	Battle Clarity(Ex), School	3	3	1&lt;br /&gt;
2	Uncanny Dodge			4	3	1&lt;br /&gt;
3	Battle Ardour(Ex)		5	3	1&lt;br /&gt;
4	Weapon Aptitude(Ex)		5	4	2&lt;br /&gt;
5	Bonus Feat			6	4	2&lt;br /&gt;
6	Improved Uncanny Dodge(Ex)	6	4	2&lt;br /&gt;
7	Battle Cunning(Ex)		7	4	2&lt;br /&gt;
8	-				7	4	2&lt;br /&gt;
9	Bonus Feat			8	4	2&lt;br /&gt;
10	-				8	5	3&lt;br /&gt;
11	Battle Skill(Ex)		9	5	3&lt;br /&gt;
12	-				9	5	3&lt;br /&gt;
13	Bonus Feat			10	5	3&lt;br /&gt;
14	-				10	5	3&lt;br /&gt;
15	Battle Mastery(Ex)		11	6	3&lt;br /&gt;
16	-				11	6	4&lt;br /&gt;
17	Bonus Feat			12	6	4&lt;br /&gt;
18	-				12	6	4&lt;br /&gt;
19	Battle Instincts(Ex)		13	6	4&lt;br /&gt;
20	Stance Mastery(Ex)		13	7	4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
School: Legionnaire Commander or Eisenherz.&lt;br /&gt;
&lt;br /&gt;
Battle Clarity(Ex): Add Int i to RD, no more than level.&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge(Ex):&lt;br /&gt;
&lt;br /&gt;
Battle Ardour(Ex): Int i co confirm crits, no more than level.&lt;br /&gt;
&lt;br /&gt;
Weapon Aptitude(Ex): Treat your Fighter level as Warblade - 2 for purposes of prerequisites and effects.&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Blade Meditation, Blind-Fight, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Run, Legionnaire's Defence.&lt;br /&gt;
&lt;br /&gt;
Improved Uncanny Dodge(Ex):&lt;br /&gt;
&lt;br /&gt;
Battle Cunning(Ex): +Int i on flat-footed and flank damage, no more than level.&lt;br /&gt;
&lt;br /&gt;
Battle Skill(Ex): + Int i against bull rush, disarm, feint, overrun, sunder or trip.&lt;br /&gt;
&lt;br /&gt;
Battle Mastery(Ex): +Int i AoO attack and damage.&lt;br /&gt;
&lt;br /&gt;
Battle Instincts(Ex): +Int i on init.&lt;br /&gt;
&lt;br /&gt;
Stance Mastery(Ex): May use two stances simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Class Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
&lt;br /&gt;
School: Change to Berserker Warrior.&lt;br /&gt;
&lt;br /&gt;
Battle Clarity(Ex), Battle Ardour(Ex), Battle Cunning(Ex). Battle Skill(Ex) and Battle Mastery(Ex) are keyed to Wis, not to Int.&lt;br /&gt;
&lt;br /&gt;
Stance Mastery is replaced with Dual Boost(Ex): You may use two Boost manoeuvres simultaneously. 3/day.&lt;br /&gt;
&lt;br /&gt;
== Combat Schools ==&lt;br /&gt;
&lt;br /&gt;
=== Legionnaire Commander ===&lt;br /&gt;
&lt;br /&gt;
'''School Skill:''' Persuasion.&lt;br /&gt;
&lt;br /&gt;
'''School Weapons:''' Spears and Lances.&lt;br /&gt;
&lt;br /&gt;
==== Manoeuvres ====&lt;br /&gt;
&lt;br /&gt;
1. Douse the Flames[S]: IT=S, if you hit opponent is not able to make AoO for 1 r.&lt;br /&gt;
&lt;br /&gt;
1. Leading the Attack[S]: IT=S, if you hit your opponent your allies gain +4 m on attacks against him for 1 r.&lt;br /&gt;
&lt;br /&gt;
2. Battle Leader's Charge[S]: IT=FR, make a charge attack. Your charge movement do not provoke AoO and you gain +10 damage.&lt;br /&gt;
&lt;br /&gt;
2. Tactical Strike[S]: if you hit you deal +d6 damage per IL (max 5d6) and each ally adjacent to target may make free 1sq step.&lt;br /&gt;
&lt;br /&gt;
3. Lion's Roar[B]: IT=s, A=12, must drop opponent below 0. You and allies gain +5 m on damage for 10 r.&lt;br /&gt;
&lt;br /&gt;
3. Order Forged from Chaos: IT=M, A=6. Allies gain extra move action to move.&lt;br /&gt;
&lt;br /&gt;
4. Covering Strike[B]: IT=s, if you hit opponent is not able to make AoO for 3 r.&lt;br /&gt;
&lt;br /&gt;
4. Legion's Strike[S]: IT=S, if you hit you deal +d6 damage per IL (max 10d6) and opponent is flat-footed for 1 r.&lt;br /&gt;
&lt;br /&gt;
5. Flanking Manoeuvre[S]: IT=S, if you hit opponent any ally who flanks him gain extra attack against this opponent.&lt;br /&gt;
&lt;br /&gt;
6. Legion's Tactics[B]: IT=s, R=2. Ally initiative count becomes 1 lesser than your.&lt;br /&gt;
&lt;br /&gt;
6. War Leader's Charge[S]: IT=FR, make a charge attack. Your charge movement do not provoke AoO and you gain +35 damage.&lt;br /&gt;
&lt;br /&gt;
7. Clarion Call[B]: IT=s, A=12, must drop opponent below 0. All allies make extra attack or may move up to their move.&lt;br /&gt;
&lt;br /&gt;
7. Swarming Assault[S]: IT=S, if you hit any ally who threatens the target gain extra attack against it resolved in the order of your choice.&lt;br /&gt;
&lt;br /&gt;
8. Legion's Hammer[S]: IT=S, if you hit you deal +d6 damage per IL (max 20d6) and opponent is stunned for 1 r.&lt;br /&gt;
&lt;br /&gt;
9. War Master's Charge[S]: IT=FR, make a charge attack. Your charge movement do not provoke AoO and you gain +50 damage. Also each ally within 6 may charge with you without provoking AoO as i and gain +25 damage. Each charger provides +2 cumulative bonus on attack rolls to all allies and target hit by two chargers is stunned for 1 r.&lt;br /&gt;
&lt;br /&gt;
==== Stances ====&lt;br /&gt;
&lt;br /&gt;
1. Bolstering Voice: A=12. Allies gain +2 m on Will and +4 m against fear.&lt;br /&gt;
&lt;br /&gt;
1. Leading the Charge: A=12. Allies gain your IL on charge damage.&lt;br /&gt;
&lt;br /&gt;
3. Tactics of the Wolf: You and allies who flank a opponent whom you threaten gain +1/2 IL on damage.&lt;br /&gt;
&lt;br /&gt;
5. Press the Advantage: You may make extra 1sq step per round.&lt;br /&gt;
&lt;br /&gt;
8. Swarm Tactics: A=12. Your allies gain +5 on attack against creatures adjacent to you.&lt;br /&gt;
&lt;br /&gt;
=== Berserker Warrior ===&lt;br /&gt;
&lt;br /&gt;
'''School Skill:''' Athletics.&lt;br /&gt;
&lt;br /&gt;
'''School Weapons:''' Axes.&lt;br /&gt;
&lt;br /&gt;
'''School DC:''' 1/2 IL + Str&lt;br /&gt;
&lt;br /&gt;
==== Manoeuvres ====&lt;br /&gt;
&lt;br /&gt;
1. Sudden Leap[B]: IT=s, Make Athletics check and divide it by 5. Resulting number determines jump distance you move as a part of this action.&lt;br /&gt;
&lt;br /&gt;
1. Wolf Fang Strike[S]: IT=S, make one attack at -2 with two weapons against one target.&lt;br /&gt;
&lt;br /&gt;
2. Claw at the Moon[S]: IT=S, Make Athletics check equal to target's AC. If you succeed you gain +d6 damage per IL (max 5d6) and +4 on crit confirmation.&lt;br /&gt;
&lt;br /&gt;
2. Rabid Wolf Strike[S]: IT=S, You gain +4 attack and +d6 damage per IL (max 5d6), but receive -4 AC after this strike resolved until your next turn.&lt;br /&gt;
&lt;br /&gt;
3. Flesh Ripper[S]: IT=S, If opponent fail FC save it gain -4 on attacks and AC for 1r. Creatures immune to critical hits are immune to this manoeuvre.&lt;br /&gt;
&lt;br /&gt;
3. Soaring Raptor Strike[S]: IT=S, Make Athletics check equal to target's AC. If you succeed you gain +4 attack and +d6 damage per IL (max 10d6).&lt;br /&gt;
&lt;br /&gt;
4. Death from Above[S]: IT=S, Make DC 20 Athletics check. If you succeed you gain +d6 damage per IL (max 10d6) and opponent is flat-footed against your attack. After that you may move to any square within 4 that is adjacent to your opponent.&lt;br /&gt;
&lt;br /&gt;
4. Fountain of Blood[B]: IT=s, activate when you reduce opponent below Con. You deal extra die damage to this opponent and enemies within 6 must make WW save or become shaken for 1 m.&lt;br /&gt;
&lt;br /&gt;
5. Pouncing Charge[S]: IT=FR, you may make full attack at the end of charge.&lt;br /&gt;
&lt;br /&gt;
5. Raging Wolf[B]: IT=s, you may make one extra attack at highest bonus with each your weapon.&lt;br /&gt;
&lt;br /&gt;
6. Rabid Bear Strike[S]: IT=S, You gain +4 attack and +d6 damage per IL (max 15d6), but receive -4 AC after this strike resolved until your next turn.&lt;br /&gt;
&lt;br /&gt;
6. Wolf Climbs the Mountain[S]: AT=S, Enter opponents space without AoO, your attack gain +d6 damage per IL (max 15d6) and you gain cover against this opponent until you still in his place.&lt;br /&gt;
&lt;br /&gt;
7. Hamstring Attack[S]: IT=S, opponent takes d8 Dex damage an his speed reduced by 2 for 1 m, FC save halves both damage and speed reduction.&lt;br /&gt;
&lt;br /&gt;
7. Swooping Dragon Strike[S]: IT=S, make Athletics check equal to target's AC. If you succeed you move to opponent's opposed side, your opponent looses Dex to AC against this attack, it deals +d6 damage per IL (max 20d6) and opponent must succeed at Athletics DC FC save or be stunned for 1 r.&lt;br /&gt;
&lt;br /&gt;
8. Raging Bear[B]: IT=s, you may make two extra attacks at highest bonus with each your weapon.&lt;br /&gt;
&lt;br /&gt;
8. Windmill Flesh Rip[B]: IT=s, if you hit your opponent more than once per turn you deal additional 4d6 +2d6 per hit (max 16d6) damage after all your attacks was resolved. AoO are not counted.&lt;br /&gt;
&lt;br /&gt;
9. Feral Death Blow[S]: IT=FR, Make Athletics check equal to target's AC. If you succeed you gain +25d6 damage and target dies if it fail FC save. Creatures immune to crits are immune to death effect.&lt;br /&gt;
&lt;br /&gt;
==== Stances ====&lt;br /&gt;
&lt;br /&gt;
1. Blood in the Water: +1 on attack and damage rolls after each confirmed crit. Bonus fades away after 1m without crits.&lt;br /&gt;
&lt;br /&gt;
1. Hunter's Sense: You gain Scent(Ex).&lt;br /&gt;
&lt;br /&gt;
3. Leaping Dragon Stance: All your jumps are treated as running jumps and gain +2 enh on distance.&lt;br /&gt;
&lt;br /&gt;
3. Bear's Stance: You may use one-handed weapons in grapple, do not receive -4 on attacks during grapple and if your opponent is larger you gain +4 damage.&lt;br /&gt;
&lt;br /&gt;
7. Prey on the Weak: When opponent within 2 is dropped, you gain AoO against any opponent.&lt;br /&gt;
&lt;br /&gt;
8. Wolf's Pack Tactics: Each time you hit opponent you may move 1sq. Total movement via this stance may not exceed your speed.&lt;br /&gt;
&lt;br /&gt;
=== Eisenherz ===&lt;br /&gt;
&lt;br /&gt;
'''School Skill:''' Acrobatics.&lt;br /&gt;
&lt;br /&gt;
'''School Weapons:''' Heavy Blades.&lt;br /&gt;
&lt;br /&gt;
'''School DC:''' 1/2 IL + Str&lt;br /&gt;
&lt;br /&gt;
==== Manoeuvres ====&lt;br /&gt;
&lt;br /&gt;
1. Steel Wind[S]: IT=S, make two melee attacks against different opponents.&lt;br /&gt;
&lt;br /&gt;
1. Steely Strike[S]: IT=S. Make attack with +4 bonus, opponents except the one you attacked gain +4 on attacks against you for 1r.&lt;br /&gt;
&lt;br /&gt;
2. Disarming Strike[S]: IT=S. Make an attack. If you hit you gain free disarm attempt against opponent, and opponent get no chance to disarm you if you fail.&lt;br /&gt;
&lt;br /&gt;
2. Wall of Blades[C]: IT=i, you may use result of attack roll instead of AC against melee or ranged attack.&lt;br /&gt;
&lt;br /&gt;
3. Eisenherz Surge: IT=S. When you use this manoeuvre, select one spell or effect that causes the following conditions: blinded, confused, dazzled, deafened, exhausted, fatigued, paralysed, shaken, sickened or slowed, - affecting you and with a duration of 1 or more rounds. This effect ends immediately. The action is purely mental, so you can use it even while unable to move.&lt;br /&gt;
&lt;br /&gt;
3. Exorcism of Steel[S]: IT=S. Make an attack, if it hit your opponent takes -4 on damage rolls for 1m.&lt;br /&gt;
&lt;br /&gt;
4. Lightning Recovery[C]: IT=i, reroll failed melee attack roll with +2 bonus.&lt;br /&gt;
&lt;br /&gt;
4. Mithril Tornado[S]: IT=S. Make melee attack against each adjacent enemy, these attacks gains +2 bonus.&lt;br /&gt;
&lt;br /&gt;
5. Dazing Strike[S]: IT=S. Make an attack. If you hit opponent is dazed.&lt;br /&gt;
&lt;br /&gt;
5. Eisenherz Focus[C]: IT=i, reroll a saving throw.&lt;br /&gt;
&lt;br /&gt;
6. Eisenherz Endurance[B]: IT=s, must be below half hp. You heal IL*2 hp.&lt;br /&gt;
&lt;br /&gt;
6. Manticore Parry[C]: IT=i, make an attack roll. If your attack roll is higher than opponents then you redirect his attack to any target adjacent to you.&lt;br /&gt;
&lt;br /&gt;
7. Finishing Move[S]: IT=S, Make an attack. It gain +5d6 damage against opponents in full hp, +10d6 damage against wounded opponents and +20d6 damage against opponents below half hp.&lt;br /&gt;
&lt;br /&gt;
7. Scything Blade[B]: IT=s. If you hit opponent with melee attack you may initiate this manouvre to make extra melee attack at highest AB.&lt;br /&gt;
&lt;br /&gt;
8. Adamantine Hurricane[S]: IT=S. Make two melee attacks against each adjacent enemy, these attacks gains +4 bonus.&lt;br /&gt;
&lt;br /&gt;
8. Lightning Throw[S]: IT=S, A=6line, damage = melee damage + d6 per IL (max 20d6), RD +1/2 IL +Str half.&lt;br /&gt;
&lt;br /&gt;
9. Strike of Perfect Clarity[S]: IT=S, make an attack, it gain +100 damage.&lt;br /&gt;
&lt;br /&gt;
==== Stances ====&lt;br /&gt;
&lt;br /&gt;
1. Punishing Stance: +die damage, -2 AC.&lt;br /&gt;
&lt;br /&gt;
3. Absolute Steel: +2 move. If you move at least 2 during your turn you gain +2 dodge AC.&lt;br /&gt;
&lt;br /&gt;
5. Dancing Blade Form: +1 reach during your turn.&lt;br /&gt;
&lt;br /&gt;
8. Supreme Blade Parry: DR 10/- while not flat-footed.&lt;br /&gt;
&lt;br /&gt;
== Unique Feats ==&lt;br /&gt;
&lt;br /&gt;
Eisenherz Aura: P: Eisenherz Stance. B: Adjacent allies gain +2 on saves when you are in Eisenherz stance.&lt;br /&gt;
&lt;br /&gt;
Legionnaire's Defence: P: Legionnaire Commander's Stance. B: You gain +1 AC and if you wielding Legionnaire Commander weapon adjacent allies gain +1 AC.&lt;br /&gt;
&lt;br /&gt;
Tiger-Blooded: P: Rage or Shift. B: While you're raged or shifted and in Berserker Warrior stance your Berserker Warrior manoeuvres push target 1sq back if it fail +1/2 IL +Str FC save.&lt;br /&gt;
&lt;br /&gt;
Song of the Legion: P: Bardic Music:Inspire Courage, Legionnaire Commander's Stance. B: While you're in the Legionnaire Commander's stance you may activate Inspire Courage as a s action. Your Warblade and Bard levels stack for purpose of Inspire Courage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Princess]]&lt;/div&gt;</summary>
		<author><name>Prinzessin</name></author>	</entry>

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