Difference between revisions of "Prinzessin:Knight"
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== Knight == | == Knight == | ||
<pre> | <pre> | ||
− | Lvl Class | + | Lvl Class Feature I Class Feature II |
− | 1 Knight's Challenge(Ex) | + | 1 Endurance feat Knight's Challenge, Fighting Challenge(Ex) |
− | 2 Shield Ally(Ex) 1 | + | 2 Shield Ally(Ex) 1 Shield Block(Ex) +1 |
− | 3 Bulwark of Defence(Ex) | + | 3 Bulwark of Defence(Ex) Armour Mastery(Ex) Medium |
− | 4 Bonus feat | + | 4 Bonus feat Armour Training(Ex) +1 |
− | 5 | + | 5 Test of Mettle(Ex) Vigilant Defender(Ex) |
− | 6 Shield Ally(Ex) 2 | + | 6 Shield Ally(Ex) 2 Shield Block(Ex) +2 |
− | 7 Mettle(Ex) | + | 7 Mettle(Ex) Armour Mastery(Ex) Heavy |
− | 8 Bonus Feat | + | 8 Bonus Feat Armour Training(Ex) +2 |
− | 9 | + | 9 Call to Battle(Ex) Mettle(Ex) |
− | 10 Shield Ally(Ex) 3 | + | 10 Shield Ally(Ex) 3 Shield Block(Ex) +3 |
− | 11 Armour Mastery(Ex) Share | + | 11 Improved Bulwark of Defence(Ex) Armour Mastery(Ex) Share |
− | 12 Bonus Feat | + | 12 Bonus Feat Armour Training(Ex) +3 |
− | 13 | + | 13 Daunting Challenge(Ex) Shield Training(Ex) |
− | 14 Improved Shield Ally(Ex) | + | 14 Improved Shield Ally(Ex) Shield Block(Ex) +4 |
− | 15 Armour Mastery(Ex) Defence | + | 15 Greater Bulwark of Defence(Ex) Armour Mastery(Ex) Defence |
− | 16 Bonus feat | + | 16 Bonus feat Armour Training(Ex) +4 |
− | 17 | + | 17 Bond of Loyalty(Ex) Shield Share(Ex) |
− | 18 Shield | + | 18 Greater Shield Ally(Ex) Shield Block(Ex) +5 |
− | 19 | + | 19 Loyal Beyond Death(Ex) Armour Mastery(Ex) Resistance |
− | 20 Armour Training(Ex) +5 | + | 20 Armour Training(Ex) +5 Knight of Sages(Ex) |
</pre> | </pre> | ||
=== Class Features === | === Class Features === | ||
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* Test of Mettle(Ex): AT=s, R=12. Any enemy that fail his saving throw receives a penalty equal to Knight's Charisma bonus on all attack rolls directed not on knight. | * Test of Mettle(Ex): AT=s, R=12. Any enemy that fail his saving throw receives a penalty equal to Knight's Charisma bonus on all attack rolls directed not on knight. | ||
* Call to Battle(Ex): AT=s, all Knight allies that can see and hear Knight may re-roll failed fear saving throw. If Knight spends two uses of his Knight's Challenge while activating this ability, then re-roll is made with bonus equal Knight's Charisma modifier. | * Call to Battle(Ex): AT=s, all Knight allies that can see and hear Knight may re-roll failed fear saving throw. If Knight spends two uses of his Knight's Challenge while activating this ability, then re-roll is made with bonus equal Knight's Charisma modifier. | ||
− | * Daunting Challenge(Ex): AT=s, all enemies with HD less than Knight x 2 within 12 shaken. This is fear mind-affecting effect. | + | * Daunting Challenge(Ex): AT=s, all enemies with HD less than Knight x 2 within 12 are shaken. This is fear mind-affecting effect. |
* Bonds of Loyalty(Ex): AT=f, re-roll a failed WC save, if spend 2 uses of Knight's Challenge the re-roll is made with bonus equal Knight's Charisma modifier. | * Bonds of Loyalty(Ex): AT=f, re-roll a failed WC save, if spend 2 uses of Knight's Challenge the re-roll is made with bonus equal Knight's Charisma modifier. | ||
* Loyal Beyond Death(Ex): AT=f, may act in any negative hit points, cannot die from hit point loss until start of his next turn. | * Loyal Beyond Death(Ex): AT=f, may act in any negative hit points, cannot die from hit point loss until start of his next turn. | ||
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Bulwark of Defence(Ex): All area that is threatened by you is counted as a difficult terrain to your enemies. You may activate and deactivate this ability at any time. This ability affects even flying creatures. | Bulwark of Defence(Ex): All area that is threatened by you is counted as a difficult terrain to your enemies. You may activate and deactivate this ability at any time. This ability affects even flying creatures. | ||
− | * Improved(Ex): Enemies | + | * Improved(Ex): Enemies must spend 3 movement instead of two for each 1sq they move. |
+ | ** Greater(Ex): Enemies must spend 4 movement instead of two for each 1sq they move. | ||
Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you. | Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you. |
Revision as of 15:49, 19 December 2011
Knight
Lvl Class Feature I Class Feature II 1 Endurance feat Knight's Challenge, Fighting Challenge(Ex) 2 Shield Ally(Ex) 1 Shield Block(Ex) +1 3 Bulwark of Defence(Ex) Armour Mastery(Ex) Medium 4 Bonus feat Armour Training(Ex) +1 5 Test of Mettle(Ex) Vigilant Defender(Ex) 6 Shield Ally(Ex) 2 Shield Block(Ex) +2 7 Mettle(Ex) Armour Mastery(Ex) Heavy 8 Bonus Feat Armour Training(Ex) +2 9 Call to Battle(Ex) Mettle(Ex) 10 Shield Ally(Ex) 3 Shield Block(Ex) +3 11 Improved Bulwark of Defence(Ex) Armour Mastery(Ex) Share 12 Bonus Feat Armour Training(Ex) +3 13 Daunting Challenge(Ex) Shield Training(Ex) 14 Improved Shield Ally(Ex) Shield Block(Ex) +4 15 Greater Bulwark of Defence(Ex) Armour Mastery(Ex) Defence 16 Bonus feat Armour Training(Ex) +4 17 Bond of Loyalty(Ex) Shield Share(Ex) 18 Greater Shield Ally(Ex) Shield Block(Ex) +5 19 Loyal Beyond Death(Ex) Armour Mastery(Ex) Resistance 20 Armour Training(Ex) +5 Knight of Sages(Ex)
Class Features
Knight's Challenge(Ex): 1/2 Knight +Cha times per day.
- Fighting Challenge(Ex): At=s, Knight receive morale bonus on attack and damage rolls equal half his level or Charisma modifier, whichever is less (minimum 1), against one opponent.
- Test of Mettle(Ex): AT=s, R=12. Any enemy that fail his saving throw receives a penalty equal to Knight's Charisma bonus on all attack rolls directed not on knight.
- Call to Battle(Ex): AT=s, all Knight allies that can see and hear Knight may re-roll failed fear saving throw. If Knight spends two uses of his Knight's Challenge while activating this ability, then re-roll is made with bonus equal Knight's Charisma modifier.
- Daunting Challenge(Ex): AT=s, all enemies with HD less than Knight x 2 within 12 are shaken. This is fear mind-affecting effect.
- Bonds of Loyalty(Ex): AT=f, re-roll a failed WC save, if spend 2 uses of Knight's Challenge the re-roll is made with bonus equal Knight's Charisma modifier.
- Loyal Beyond Death(Ex): AT=f, may act in any negative hit points, cannot die from hit point loss until start of his next turn.
Shield Block(Ex): your shield bonus is increased by indicated value.
Shield Ally(Ex): AT=i D=1r, may absorb half damage from physical attack against indicated number of adjacent allies.
- Improved(Ex): AT=i D=1r, may absorb all physical damage from attacks received by indicated number of adjacent allies.
- Greater (Ex): AT=i D=1r, may absorb all damage from attacks received by indicated number of adjacent allies.
Armour Mastery(Ex): Indicated armour do not reduce movement speed.
- Defence: +4 on resisting trip and bull-rush while wearing medium or heavy armour.
- Share: You may share Armour Training DR with adjacent allies.
- Resistance: Armour DR also protects from any attacks damage including force, untyped energy etc.
- Share: You may share Armour Training DR with adjacent allies.
Armour Training(Ex): All armour you wear have their armour bonus and max dex bonus increased by stated value and armour check penalty decreased by indicated value.
Bonus Feat: Diehard, Great Fortitude, Iron Will, Shield-related feats, armour-related feats, Toughness feats tree.
Bulwark of Defence(Ex): All area that is threatened by you is counted as a difficult terrain to your enemies. You may activate and deactivate this ability at any time. This ability affects even flying creatures.
- Improved(Ex): Enemies must spend 3 movement instead of two for each 1sq they move.
- Greater(Ex): Enemies must spend 4 movement instead of two for each 1sq they move.
Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you.
Mettle(Ex):
Shield Training(Ex): You receive your shield bonus to AC even from flanks and rear directions.
- Share(Ex): You may share Shield Block AC with adjacent allies.
Knight of Sages(Ex): Your Knight Challenge abilities autosucceed.