Difference between revisions of "Prinzessin:Psion"
Prinzessin (Talk | contribs) (todo later) |
Prinzessin (Talk | contribs) m (fix) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
== Psion == | == Psion == | ||
<pre> | <pre> | ||
− | Lvl Class Features | + | Lvl Class Features PP PwrKn Power Level |
− | 1 | + | 1 Discipline 2 3 1st |
− | 2 | + | 2 Bonus feat 6 4 1st |
− | 3 Extra Power Known(Ex) 11 | + | 3 Extra Power Known(Ex) 11 6 2nd |
− | 4 | + | 4 Discipline Affinity(Ex) 1 17 7 2nd |
− | 5 | + | 5 Extra Power Known(Ex) 25 9 3rd |
− | + | 6 Bonus feat 35 10 3rd | |
− | 7 Extra Power Known(Ex) 46 | + | 7 Extra Power Known(Ex) 46 12 4th |
− | 8 | + | 8 Discipline Affinity(Ex) 2 58 13 4th |
− | 9 | + | 9 Extra Power Known(Ex) 72 15 5th |
− | + | 10 Bonus feat 88 16 5th | |
− | 11 Extra Power Known(Ex) 106 | + | 11 Extra Power Known(Ex) 106 18 6th |
− | 12 | + | 12 Discipline Affinity(Ex) 3 126 19 6th |
− | 13 | + | 13 Extra Power Known(Ex) 147 21 7th |
− | + | 14 Bonus feat 170 22 7th | |
− | 15 Extra Power Known(Ex) 195 | + | 15 Extra Power Known(Ex) 195 25 8th |
− | 16 | + | 16 Discipline Affinity(Ex) 4 221 26 8th |
− | 17 | + | 17 Extra Power Known(Ex) 250 28 9th |
− | + | 18 Bonus feat 280 29 9th | |
− | 19 Extra Power Known(Ex) 311 | + | 19 Extra Power Known(Ex) 311 31 9th |
− | 20 20th level feature todo 343 | + | 20 20th level feature todo 343 32 9th |
</pre> | </pre> | ||
=== Class Features === | === Class Features === | ||
Line 32: | Line 32: | ||
Extra Power Known(Ex): +1 Power Known for Psion class. | Extra Power Known(Ex): +1 Power Known for Psion class. | ||
+ | |||
+ | Discipline Affinity(Ex): Preferred Discipline powers can be augmented for additional number pp. | ||
== Alternative Class Features == | == Alternative Class Features == | ||
Line 39: | Line 41: | ||
==== Minor Shapeshift ==== | ==== Minor Shapeshift ==== | ||
− | + | 2. Minor Shapeshift(Su). R: Bonus feat 1. | |
==== True Healer ==== | ==== True Healer ==== | ||
Line 45: | Line 47: | ||
P: Medicine 5. | P: Medicine 5. | ||
− | + | 6. You add powers from life mantle to your class list. R: Bonus feat 6. | |
=== Kineticist === | === Kineticist === | ||
Line 51: | Line 53: | ||
==== Energy Snap ==== | ==== Energy Snap ==== | ||
− | + | 2. Energy Snap(Su): AT=S R=T, d6 x maximum power level known energy damage. At will. R: Bonus feat 1. | |
==== Greater Animator ==== | ==== Greater Animator ==== | ||
− | + | 6. Greater Animator: You gain knowledge of control object power. Your control object power now have following augmentation option: For each additional pp you spend you may affect object weighting an additional 25 lbs. R: Bonus feat 6. | |
=== Nomad === | === Nomad === | ||
Line 61: | Line 63: | ||
==== Personal Space ==== | ==== Personal Space ==== | ||
− | + | 2. Personal Space(Ps): To reach the space AT=s, need to expend focus. Space size is pouch (1st lvl), sack (5th lvl), backpack (10th lvl), chest (15th lvl), Medium creature (20th lvl). R: Bonus feat 1. | |
==== Temporal Grace ==== | ==== Temporal Grace ==== | ||
− | + | 6. Temporal Grace(Ps): If you fail a save against effect that would hinder your movement in any way you may expend your focus to re-roll save with +Psion/5 bonus. R: Bonus feat 6. | |
=== Seer === | === Seer === | ||
Line 71: | Line 73: | ||
==== Psychic Knowledge ==== | ==== Psychic Knowledge ==== | ||
− | + | 2. Psychic Knowledge(Ex): As a Bardic Knowledge but with Psion instead. R: Bonus feat 1. | |
==== Fate Points ==== | ==== Fate Points ==== | ||
− | + | 6. Fate Points: You gain Action Boost and Heroic Spirit feats. R: Bonus feat 6. | |
=== Shaper === | === Shaper === | ||
Line 81: | Line 83: | ||
==== Trinkets ==== | ==== Trinkets ==== | ||
− | + | 2. Trinkets(Ps): AT=S D=1m, Spend a psionic focus, you create small objects like lockpicks, handkerchiefs, etc. You can create tools and they are considered to be mastercraft. Poisons or something like this is not available. R: Bonus feat 1. | |
==== Personal Construct ==== | ==== Personal Construct ==== | ||
Line 87: | Line 89: | ||
P: Must know astral construct power. | P: Must know astral construct power. | ||
− | + | 6. Personal Construct(Ex): When you manifest astral construct power you can manifest it as a swift action if you spend a focus. R: Bonus feat 6. | |
=== Telepath === | === Telepath === | ||
Line 93: | Line 95: | ||
==== Telepathic Communication ==== | ==== Telepathic Communication ==== | ||
− | + | 2. Telepathy(Su): A=1 x Psion. R: Bonus feat 1. | |
==== Harbinger ==== | ==== Harbinger ==== | ||
Line 99: | Line 101: | ||
P: Mast have false sensory input power. | P: Mast have false sensory input power. | ||
− | + | 6. Harbinger(Ex): All your powers have the following augmentation option: Cost 3 pp, against opponents not immune to fear your power have it's DC increased by d3. R: Bonus feat 6. | |
== Unique Feats == | == Unique Feats == |
Latest revision as of 12:49, 27 September 2012
Contents
Psion
Lvl Class Features PP PwrKn Power Level 1 Discipline 2 3 1st 2 Bonus feat 6 4 1st 3 Extra Power Known(Ex) 11 6 2nd 4 Discipline Affinity(Ex) 1 17 7 2nd 5 Extra Power Known(Ex) 25 9 3rd 6 Bonus feat 35 10 3rd 7 Extra Power Known(Ex) 46 12 4th 8 Discipline Affinity(Ex) 2 58 13 4th 9 Extra Power Known(Ex) 72 15 5th 10 Bonus feat 88 16 5th 11 Extra Power Known(Ex) 106 18 6th 12 Discipline Affinity(Ex) 3 126 19 6th 13 Extra Power Known(Ex) 147 21 7th 14 Bonus feat 170 22 7th 15 Extra Power Known(Ex) 195 25 8th 16 Discipline Affinity(Ex) 4 221 26 8th 17 Extra Power Known(Ex) 250 28 9th 18 Bonus feat 280 29 9th 19 Extra Power Known(Ex) 311 31 9th 20 20th level feature todo 343 32 9th
Class Features
Manifesting: Int-based DC and bonus pp.
Discipline: Choose one discipline. You add powers from this discipline to your class list. Your choice of discipline determines whether you Egoist, Telepath, etc.
Bonus Feat: Psionic, metapsionic or Psionic Item Creation feat.
Extra Power Known(Ex): +1 Power Known for Psion class.
Discipline Affinity(Ex): Preferred Discipline powers can be augmented for additional number pp.
Alternative Class Features
Egoist
Minor Shapeshift
2. Minor Shapeshift(Su). R: Bonus feat 1.
True Healer
P: Medicine 5.
6. You add powers from life mantle to your class list. R: Bonus feat 6.
Kineticist
Energy Snap
2. Energy Snap(Su): AT=S R=T, d6 x maximum power level known energy damage. At will. R: Bonus feat 1.
Greater Animator
6. Greater Animator: You gain knowledge of control object power. Your control object power now have following augmentation option: For each additional pp you spend you may affect object weighting an additional 25 lbs. R: Bonus feat 6.
Nomad
Personal Space
2. Personal Space(Ps): To reach the space AT=s, need to expend focus. Space size is pouch (1st lvl), sack (5th lvl), backpack (10th lvl), chest (15th lvl), Medium creature (20th lvl). R: Bonus feat 1.
Temporal Grace
6. Temporal Grace(Ps): If you fail a save against effect that would hinder your movement in any way you may expend your focus to re-roll save with +Psion/5 bonus. R: Bonus feat 6.
Seer
Psychic Knowledge
2. Psychic Knowledge(Ex): As a Bardic Knowledge but with Psion instead. R: Bonus feat 1.
Fate Points
6. Fate Points: You gain Action Boost and Heroic Spirit feats. R: Bonus feat 6.
Shaper
Trinkets
2. Trinkets(Ps): AT=S D=1m, Spend a psionic focus, you create small objects like lockpicks, handkerchiefs, etc. You can create tools and they are considered to be mastercraft. Poisons or something like this is not available. R: Bonus feat 1.
Personal Construct
P: Must know astral construct power.
6. Personal Construct(Ex): When you manifest astral construct power you can manifest it as a swift action if you spend a focus. R: Bonus feat 6.
Telepath
Telepathic Communication
2. Telepathy(Su): A=1 x Psion. R: Bonus feat 1.
Harbinger
P: Mast have false sensory input power.
6. Harbinger(Ex): All your powers have the following augmentation option: Cost 3 pp, against opponents not immune to fear your power have it's DC increased by d3. R: Bonus feat 6.
Unique Feats
Privileged Energy[P]: P: Kineticist 5. B: Choose cold electricity, fire or sonic. Your powers with this descriptor deal extra 1 damage per die.
- Dazzling Energy[P]: Any sighted opponent you damage with your privileged energy power is dazzled for ML r.