Difference between revisions of "Prinzessin:Knight"

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(fix and new feature)
 
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5 Test of Mettle(Ex) Vigilant Defender(Ex)
 
5 Test of Mettle(Ex) Vigilant Defender(Ex)
 
6 Shield Ally(Ex) 2 Shield Block(Ex) +2
 
6 Shield Ally(Ex) 2 Shield Block(Ex) +2
7 Mettle(Ex) Armour Mastery(Ex) Heavy
+
7 Arm-n-Shield(Ex) Armour Mastery(Ex) Heavy
 
8 Bonus Feat Armour Training(Ex) +2
 
8 Bonus Feat Armour Training(Ex) +2
 
9 Call to Battle(Ex) Mettle(Ex)
 
9 Call to Battle(Ex) Mettle(Ex)
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Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you.
 
Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you.
 +
 +
Arm-n-Shield(Ex): May wield two-handed weapon with one hand, however weapons are treated as one-handed. //Made purely for reach weapons to be used with shields, benefits of other two-handed weapons with this feature are almost non-existent//
  
 
Mettle(Ex):
 
Mettle(Ex):

Latest revision as of 17:53, 20 December 2011

Knight

Lvl	Class Feature I			Class Feature II
1	Endurance feat			Knight's Challenge, Fighting Challenge(Ex)
2	Shield Ally(Ex) 1		Shield Block(Ex) +1
3	Bulwark of Defence(Ex)		Armour Mastery(Ex) Medium
4	Bonus feat			Armour Training(Ex) +1
5	Test of Mettle(Ex)		Vigilant Defender(Ex)
6	Shield Ally(Ex) 2		Shield Block(Ex) +2
7	Arm-n-Shield(Ex)		Armour Mastery(Ex) Heavy
8	Bonus Feat			Armour Training(Ex) +2
9	Call to Battle(Ex)		Mettle(Ex)
10	Shield Ally(Ex) 3		Shield Block(Ex) +3
11	Improved Bulwark of Defence(Ex)	Armour Mastery(Ex) Share	
12	Bonus Feat			Armour Training(Ex) +3
13	Daunting Challenge(Ex)		Shield Training(Ex)
14	Improved Shield Ally(Ex)	Shield Block(Ex) +4
15	Greater Bulwark of Defence(Ex)	Armour Mastery(Ex) Defence
16	Bonus feat			Armour Training(Ex) +4
17	Bond of Loyalty(Ex)		Shield Share(Ex)
18	Greater Shield Ally(Ex)		Shield Block(Ex) +5
19	Loyal Beyond Death(Ex)		Armour Mastery(Ex) Resistance
20	Armour Training(Ex) +5		Knight of Sages(Ex)

Class Features

Knight's Challenge(Ex): 1/2 Knight +Cha times per day.

  • Fighting Challenge(Ex): At=s, Knight receive morale bonus on attack and damage rolls equal half his level or Charisma modifier, whichever is less (minimum 1), against one opponent.
  • Test of Mettle(Ex): AT=s, R=12. Any enemy that fail his saving throw receives a penalty equal to Knight's Charisma bonus on all attack rolls directed not on knight.
  • Call to Battle(Ex): AT=s, all Knight allies that can see and hear Knight may re-roll failed fear saving throw. If Knight spends two uses of his Knight's Challenge while activating this ability, then re-roll is made with bonus equal Knight's Charisma modifier.
  • Daunting Challenge(Ex): AT=s, all enemies with HD less than Knight x 2 within 12 are shaken. This is fear mind-affecting effect.
  • Bonds of Loyalty(Ex): AT=f, re-roll a failed WC save, if spend 2 uses of Knight's Challenge the re-roll is made with bonus equal Knight's Charisma modifier.
  • Loyal Beyond Death(Ex): AT=f, may act in any negative hit points, cannot die from hit point loss until start of his next turn.

Shield Block(Ex): your shield bonus is increased by indicated value.

Shield Ally(Ex): AT=i D=1r, may absorb half damage from physical attack against indicated number of adjacent allies.

  • Improved(Ex): AT=i D=1r, may absorb all physical damage from attacks received by indicated number of adjacent allies.
    • Greater (Ex): AT=i D=1r, may absorb all damage from attacks received by indicated number of adjacent allies.

Armour Mastery(Ex): Indicated armour do not reduce movement speed.

  • Defence: +4 on resisting trip and bull-rush while wearing medium or heavy armour.
    • Share: You may share Armour Training DR with adjacent allies.
      • Resistance: Armour DR also protects from any attacks damage including force, untyped energy etc.

Armour Training(Ex): All armour you wear have their armour bonus and max dex bonus increased by stated value and armour check penalty decreased by indicated value.

Bonus Feat: Diehard, Great Fortitude, Iron Will, Shield-related feats, armour-related feats, Toughness feats tree.

Bulwark of Defence(Ex): All area that is threatened by you is counted as a difficult terrain to your enemies. You may activate and deactivate this ability at any time. This ability affects even flying creatures.

  • Improved(Ex): Enemies must spend 3 movement instead of two for each 1sq they move.
    • Greater(Ex): Enemies must spend 4 movement instead of two for each 1sq they move.

Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you.

Arm-n-Shield(Ex): May wield two-handed weapon with one hand, however weapons are treated as one-handed. //Made purely for reach weapons to be used with shields, benefits of other two-handed weapons with this feature are almost non-existent//

Mettle(Ex):

Shield Training(Ex): You receive your shield bonus to AC even from flanks and rear directions.

  • Share(Ex): You may share Shield Block AC with adjacent allies.

Knight of Sages(Ex): Your Knight Challenge abilities autosucceed.