Difference between revisions of "Prinzessin:Spirit Shaman"

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(Created page with "== Spirit Shaman == <pre> Lvl Class Feature Spells Slots Spells Known 1 Wild Empathy(Ex) 3/2 3/1 2 Chastise Spirits(Su) 4/3 3/1 3 Detect Spirits(Sp) at will 5/4/2 3/1/...")
 
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Latest revision as of 12:48, 28 December 2011

Spirit Shaman

Lvl	Class Feature			Spells Slots		Spells Known
1	Wild Empathy(Ex)		3/2			3/1
2	Chastise Spirits(Su)		4/3			3/1
3	Detect Spirits(Sp) at will	5/4/2			3/1/1
4	Blessing of the Spirits(Sp)	6/5/3			3/2/1
5	Follow the Guide(Su)		6/6/4/2			3/2/1/1
6	Ghost Warrior(Su)		6/6/5/3			3/2/2/1
7	Exorcism(Su)			6/6/6/4/2		3/3/2/1/1
8	Warding of the Spirits(Sp)	6/6/6/5/3		3/3/2/2/1
9	Spirit Form(Su) 1/day		6/6/6/6/4/2		3/3/3/2/1/1
10	Guide Magic(Su)			6/6/6/6/5/3		3/3/3/2/2/1
11	Recall Spirit(Sp) 1/day		6/6/6/6/6/4/2		3/3/3/3/2/1/1
12	Weaken Spirits(Su)		6/6/6/6/6/5/3		3/3/3/3/2/2/1
13	Spirit Form(Su) 2/day		6/6/6/6/6/6/4/2		3/3/3/3/3/2/1/1
14	Spirit Journey(Sp)		6/6/6/6/6/6/5/3		3/3/3/3/3/2/2/1
15	Recall Spirit II(Sp) 2/day	6/6/6/6/6/6/6/4/2	3/3/3/3/3/3/2/1/1
16	Favoured of the Spirits(Sp)	6/6/6/6/6/6/6/5/3	3/3/3/3/3/3/2/2/1
17	Spirit Form(Su) 3/day		6/6/6/6/6/6/6/6/4/2	3/3/3/3/3/3/3/2/1/1
18	Returning Spirit(Sp)		6/6/6/6/6/6/6/6/5/3	3/3/3/3/3/3/3/2/2/1
19	Recall Spirit III(Sp) 3/day	6/6/6/6/6/6/6/6/6/4	3/3/3/3/3/3/3/3/2/2
20	Spirit Who Walks(Ex)		6/6/6/6/6/6/6/6/6/6	3/3/3/3/3/3/3/3/3/3

Class Features

Spellcasting: Wis-based, spontaneous retrieving.

Wild Empathy(Ex):

Chastise Spirits(Su): AT=S R=0 A=6, Lvl x d6 damage to spirits except for yourself, WW half.

Detect Spirits(Sp): As detect undead but for spirits.

Blessing of the Spirits(Sp): In the day you retrieve spells you constantly surrounded by protection from evil but against spirits. Can be dispelled, but resumed with f.

Follow the Guide(Su): As slippery mind but Su.

Ghost Warrior(Su): Your weapons and armour are ghost touch.

Exorcism(Su): AT=FR A=6, Lvl+Cha VS HD+Cha opposing check, if you win spirit is forced out of body he occupies and cannot possess this body again for 24h.

Warding of the Spirits(Su): In the day you retrieve spells you constantly surrounded by circle of protection from evil but against spirits. Can be dispelled, but resumed with f.

Spirit Form(Su): AT=FR, D=1m, you gain incorporeal subtype.

Guide Magic(Su): AT=f, only one spell that require concentration may be affected. This spell do not require action to mantain and cannot be disrupted with effects that rely on concentration roll.

Recall Spirit(Sp): As raise dead but CT=1r, within 1r of dying, and no lvl loss and Con loss.

  • II: upgraded to function within 2r of dying.
    • III: upgraded to function within 1m of dying.

Weaken Spirits(Su): Chastise Spirits force damaged spirit to lose non-epic DR, SR and, if incorporeal, immunity to nonmagical attacks, 50% chance to ignore material attacks and ability to move through objects.

Spirit Journey(Sp): As shadow walk but to the realms of fey.

Favoured of the Spirits(Su): Contingent self-only heal activated as a free action or when you drop below -Con. AT=S, D=P, cost 5 AP.

Returning Spirit(Su): Contingent self-only true resurrection activated 24h after you die. AT=S, D=P, cost 10 AP.