Prinzessin:Bard
Bard
Lvl Class Features Spells Known Spells Per Day 1 Bardic Music, Inspire Courage(Su) +1, Spellcasting 4/2 4/0 2 Bardic Knowledge(Ex), Fascinate(Sp) 5/3 5/1 3 Inspire Competence(Su) +2 6/3 5/2 4 Inspire Courage(Su) +2, Countersong(Su) 6/4/2 5/3/0 5 Inspire Competence(Su) +3 6/4/3 5/3/1 6 Suggestion(Sp) 6/4/3 5/3/2 7 Inspire Competence(Su) +4 6/4/4/2 5/4/3/0 8 Inspire Courage(Su) +3 6/4/4/3 5/4/3/1 9 Inspire Greatness(Su), Inspire Competence(Su) +5 6/4/4/3 5/4/3/2 10 Mass Suggestion(Sp) 6/4/4/4/2 5/4/4/3/0 11 Inspire Competence(Su) +6 6/4/4/4/3 5/5/4/3/1 12 Inspire Courage(Su) +4, Song of Freedom(Su) 6/4/4/4/3 5/5/4/3/2 13 Inspire Competence(Su) +7 6/4/4/4/4/2 5/5/4/4/3/0 14 Improved Inspire Greatness(Su) 6/4/4/4/4/3 5/5/5/4/3/1 15 Inspire Competence(Su) +8, Inspire Heroics(Su) 6/5/4/4/4/3 5/5/5/4/3/2 16 Inspire Courage(Su) +5 6/5/5/4/4/4/2 5/5/5/4/4/3/0 17 Inspire Competence(Su) +9 6/5/5/5/4/4/3 5/5/5/5/4/3/1 18 Improved Inspire Heroics(Su) 6/5/5/5/5/4/3 5/5/5/5/4/4/2 19 Inspire Competence(Su) +10 6/5/5/5/5/5/4 5/5/5/5/4/4/3 20 Inspire Courage(Su) +6, Legendary Bard(Ex) 6/5/5/5/5/5/5 5/5/5/5/5/5/5
Class Features
Spellcasting: Spontaneous, Cha based, 5 spell level, CL=Brd.
Bardic Knowledge(Ex): Brd + Int check, works up to dm.
Bardic Music(Su or Sp): mind-affecting, requires allies to hear the Bard. Brd/day. Bardic Music may be used only with certain Perform types, like string or wind, Perfom dance or Weapon Drill are not applicable.
- Inspire Courage(Su): morale bonus to all allies on attack rolls, damage rolls and saves against mind-affecting effects for concentration+5r.
- Fascinate(Sp):
- Inspire Competence(Su): Morale bonus to all skill checks made by one ally during performance. Dmax=20r. For every three levels thereafter may affect one additional ally.
- Countersong(Su):
- Suggestion(Sp):
- Mass Suggestion(Su):
- Song of Freedom(Sp): AT=1m, as break enchantment spell.
- Inspire Greatness(Su): +2 HD 15 hp each, +2 competence on attack rolls and +1 Fort. For every three levels thereafter may affect one additional ally.
- Improved(Su): +4 HD 15 hp each, +4 competence on attack rolls and +2 Fort.
- Inspire Heroics(Su): +4 morale on saving throws, +4 dodge AC. For every three levels thereafter may affect one additional ally.
- Improved(Su): +8 morale saving throws, +8 dodge AC.
Legendary Bard(Su): May use two bardic music simultaneously.
Class Variants
Bardic Sage
BAB: 1/2. Saves: W.
Looses: Bardic Knowledge.
Spellcasting: Int is level stat. Extra divination spell per spell level in spell known. Add following spells to spell list: 1st - detect evil/good. 2nd - zone of truth. 3rd - arcane sight. 4th - analyse dweomer, sending. 5th - contact other plane, greater scrying. 6th - true seeing, vision.
Bardic Music: lasts only 3 r instead of 5 r.
2. Bardic Lore(Su): AT=i, +4i no more than Bard on attack roll, AC, skill check or save. Brd/2 day.
Divine Bard
Looses: Inspire Competence(Su), Suggestion(Sp), Mass Suggestion(Sp).
Spellcasting: Divine. Wisdom is level stat. Add following spells to spell list: 0 - cure minor wounds. 1st - detect evil, protection from evil. 2nd - consecrate. 3rd - magic circle against evil, prayer. 4th - remove disease, sending. 5th - divination, restoration. 6th - commune, hallow.
3. Bardic Music:Hymn of Fortification(Su): R=6, D=C2mM, ally gains protection from evil.
6. Bardic Music:Inspire Turning(Su): R=6, D=C M2m, Ally turning level is treated as 2 higher.
10. Bardic Music:Hymn of Healing(Su): +Bard sacred on ally Conjuration:healing bonus on hp cured. AT=m, played before rest, rest benefits are doubled.
Savage Bard
Saves: FW.
Spellcasting: Remove following spells from class list: calm emotions, detect secret doors, erase, prestidigitation, read magic, snake sigil, summon monster I-VI. Add following spells to class list: 1st - calm animals, detect snares and pits, endure elements, summon nature's ally I. 2nd - bull's strength, pass without trace, summon nature's ally II. 3rd - snare, summon nature's ally III. 4th - insect plague, summon nature's ally IV. 5th - commune with nature, summon nature's ally V. 6th - creeping doom, summon nature's ally VI.
Nature's Friend
Looses: Bardic Knowledge(Ex), Inspire Courage(Su), Inspire Competence(Su), Inspire Greatness(Su), Inspire Heroics(Su).
1. Wild Empathy(Ex)
2. Nature's Sense(Ex)
4. Animal Companion, Resist Nature's Lure(Ex)
Alternative Class Features
Bardic Knack
2. Bardic Knack(Ex): You may use half your Bard level instead of skill ranks. However this ability wont allow you to use Trained Only skills if you don't have ranks in them. Also you cannot take 10 while using this ability. R: Bardic Knowledge(Ex).
Spellbreaker Song
4. Bardic Music:Spellbreaker Song(Su): Enemies within 6 gain 20% spell failure chance with V spells. D=3rM. R: Countersong(Su).
Mimicing Song
4. Bardic Music:Mimicing Song(Su): As Inspire Competence but with Stealth. R: Countersong(Su).
Inspire Awe
1. Bardic Music:Inspire Awe(Su): A=6, D=C+1r, enemies are shaken, WW Perform check negates. At level 8 A=12. At level 14 D=C+5r. At level 20 enemies are frightened for 1r, then shaken. R: Inspire Courage(Su).
Deadly Knowledge
1. Poison Use(Ex): R: Bardic Knowledge(Ex).
Repel Domination
6. Repel Domination(Ex): +2 on saves against mind-affecting. R: Suggestion(Sp).
Specialized Training
2. Specialized Training(Ex): Choose one Perform type. Your Bardic Music with this perform is treated as 2 levels higher for purpose of effect. R: Bardic Knowledge(Ex).
Unique Feats
Bardic Music Feats
Complete Adventurer
Chant of Fortitude: P: Perform 6. B: AT=i D=1r A=6, your allies cannot die from hp loss. This ability may be used Perform/5 times per day.
Ironskin Chant: P: Perform 9. B: AT=s D=1r, Perform check DR/-.
Lyric Spell: P: Perform 6, 2nd level of Bard spells. B: You may cast any Bard spell you know by spending Spell level+1 Bardic Music uses.
Complete Scoundrel
Chord of Distraction: P: Perform 6. B: AT=i R=6 D=1r, make opposed Perform versus Concentration check, if you win opponent is flat-footed against one your ally of your choice.
Epic of the Lost King: AT=M A=6, remove fatigue from 3 allies, if you spend 3 Bardic Music uses then exhaustion is removed.
Sound of Silence: AT=S R=6 D=3r, opponent must succeed on WW save vs your Perform check or become deafened.
Warning Shout: P: Perform 6. B: AT=i R=6 D=1r, spend 2 uses of Bardic Music. Ally gain +5 morale on RD and evasion.
Races of the Stone
Enchanting Song: P: Perform 5. B: As a part of casting Bard enchantment spell you may spend Bardic music use and this spell gain +1 CL +1 DC.
Inspire Spellpower: P: Perform 5. B: Used as a Bardic music, allies except for yourself gain +1 CL.
Metamagic Song:You may apply metamagic feats to Bard spells by spending 1+metacost Bardic Music uses. Resulting Spell level including metacost cannot be greater than your maximum spell level.
Misleading Song: P: Perform 5. B: As a part of casting Bard illusion spell you may spend Bardi music use and this spell gain +1 CL +1 DC.
Dragon Magazine
Undertone of Heresy: P: Perform 1, Chaotic. B: While using Bardic Music may spend extra use to increase DC by +2.
- Blasphemous Utterance: P: Perform 6. B: AT=S, A=12, spend your Bardic music, all who have more HD than you are shaken, equal HD - frightened, and less HD - panicked. WW DC +1/2 Bard +Cha negates. D=d4+Cha r. Aberrations are immune.
- Sickening Sonata: P: Perform 9. B: AT=S, A=12, spend your Bardic music, all who have more HD than you are paralysed, equal HD - nauseated, and less HD - sickened. WW DC +1/2 Bard +Cha negates. D=d4+Cha r. Aberrations are immune.
Related Feats
Arcane Accompaniment: AT=s, spend Bard spell slot to increase your Bardic Music duration after you stop performing by level of slot expended,
Extra Music: +4 Bardic Music uses.
Focused Performer: P: Bardic Music. B: You may substitute Perform instead of Concentration for Bard spells.
Hymnist: P: Divine Bard. B: +Wis on Perform.
Lingering Song: Increase your Bardic Music duration after you stop performing by 5r.
Song of the Heart: Your Inspire Courage, Inspire Competence, Inspire Greatness and Inspire Heroics have bonuses increased by 1. Your Fascinate, Suggestion and Mass Suggestion bardic musics gain +1 DC.
Speak to the Masses: P: Bardic Music, Perform 6. B: +2 DC for Fascinate and Suggestion Bardic music, Fascinate affect twice more targets.
Tactical Feat
Focused Performance: P: Bardic Music, Focused Performer, Perform 6. B: Only one may be used during a given moment.
- Accompaniment: You may spend 5 Bardic Music uses to produce two Bardic Music uses simultaneously. Usable with any Bardic Music.
- Dramatic Pause: You may spend 2 Bardic Music uses to cease performance for one round (to get an action) and resume it on following round, allies still receive full benefits of your music on the dramatic pause round. Usable with Fascinate, Inspire Courage, Inspire Greatness and Inspire Heroics.
- Harmony: You may spend 1 Bardic Music use to affect one additional target. Usable with Inspire Competence, Suggestion and Song of Freedom.
- Focused Performance: You may spend 1 Bardic Music use to affect only one target (not yourself) with your Bardic Music, bonuses/penalties from your Bardic Music for this target is 2 more. Usable with Fascinate, Inspire Courage, Inspire Greatness and Inspire Heroics.
- Projection: You may spend 1 Bardic Music use to double area of effect of your Bardic Music. Usable with Countersong, Fascinate, Inspire Competence, Inspire Greatness, Inspire Heroics, and Song of Freedom.
- Rhythm: You may spend 1 Bardic Music use to make current bardic music last 2 r longer after you cease to perform. Usable with Fascinate, Inspire Competence, Inspire Courage, Inspire Greatness, and Inspire Heroics.
- Riveting Performance: You may spend 1 Bardic Music use to affect all targets in the range even if they do not see you. Usable with Fascinate and Inspire Competence.