Prinzessin:Dragon Shaman

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Dragon Shaman

Lvl	Class Feature
1	Draconic Aura(Su) +1, Totem Dragon
2	Skill Focus feat
3	Draconic Adaptation(Ex or Su)
4	Draconic Aura(Su) +2, Breath Weapon (3c, 6l)
5	Draconic Resolve(Ex), Draconic Wings(Ex)
6	Touch of Vitality(Su) heal wounds
7	Natural Armour(Ex) +1, Draconic Aura(Su) +3
8	Skill Focus feat
9	Energy Resistance(Ex)
10	Draconic Aura(Su) +4
11	Touch of Vitality(Su) remove conditions, Breath Weapon (6c, 12l)
12	Natural Armour(Ex) +2
13	Draconic Adaptation(Ex or Su) share with allies, Draconic Aura(Su) +5
14	Skill Focus feat
15	Draconic Wings(Ex) *2
16	Draconic Aura(Su) +6
17	Natural Armour(Ex) +3
18	Breath Weapon (12c, 24l)
19	Draconic Aura(Su) +7
20	Draconic Ascension(Ex)

Class Features

Totem Dragon: have alignment prerequisite, determines breath shape and energy damage.

  • Black: evil, line of acid
  • Blue: evil, line of electricity
  • Brass: good, line of fire
  • Bronze: good, line of electricity
  • Copper: good, line of acid
  • Gold: good, cone of fire
  • Green: evil, cone of acid
  • Red: evil, cone of fire
  • Silver: good, cone of cold
  • White: evil, cone of cold

Draconic Aura(Su): Known 2+1/2DSh. Add stated bonus on:

  • Energy Shield: Creature dealing damage with non-reach weapon takes bonus*2 totem energy damage.
  • Power: Melee damage.
  • Presence: Intimidate and Socialize.
  • Resistance: Bonus*5 totem energy resistance.
  • Senses: Awareness and Initiative.
  • Toughness: DR bonus/magic.
  • Vigor: Fast Healing Bonus for allies below half hp.
  • Energy Boost: Bonus on DC for totem energy effects.
  • Insight: Knowledge and Spellcraft.
  • Spell Power: Spell penetration.
  • Resolve: Concentration, saves against fear, paralysis and sleep.
  • Stamina: Endurance and FortCon.
  • Swiftness: Acrobatics, Athletics, Fly.

Draconic Adaptation(Ex or Su): At 13th level may be shared with ally as s during activation.

  • Black: Water Breathing(Ex)
  • Blue: Ventriloquism(Sp): at will.
  • Brass: Endure Elements(Sp): at will, self only.
  • Bronze: Water Breathing(Ex)
  • Copper: Spider Climb(Sp): at will, self only
  • Gold: Water Breathing(Ex)
  • Green: Water Breathing(Ex)
  • Red: Treasure Seeker(Ex): +5 competence Investigate.
  • Silver: Feather Fall(Sp): at will, self only.
  • White: Icewalker(Ex): may walk icy surfaces without speed reduction and Acrobatics checks.

Breath Weapon(Su): DSh*d6 energy damage within cone3 or line 6, DC 1/2DSh +Con RD half, recharge d4r, may be affected with metabreath feats. Cone6 or line12 at 11th, cone12 or line24 at 18th.

Draconic Resolve(Ex): +4 on saves against paralysis and sleep.

Draconic Wings(Ex): Fly equal base speed, Fly equal twice base speed at 15th.

Touch of Vitality(Ex): DSh*2*Cha hp pool, AT=S. At 11th level may cure ability damage, fatigue, daze, sicken for 5 hp or exhaust, nausea, poison, stun for 10hp or negative level, blind, deaf, disease for 20 hp.

Natural Armour(Ex): Dragon Totem coloured scales.

Energy Resistance(Ex): 30 to Dragon Totem energy.

Draconic Ascension(Ex): Immunity to totem energy, paralysis and sleep.

Alternative Class Features

Draconic Invocation

6. You learn one least Invocation from Dragonfire Adept list. R: New known Draconic Aura.

Unique Feats

Double Draconic Aura: P: Dragon Shaman 12. B: You may project two Draconic Auras simultaneously.