Prinzessin:Knight

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Knight

Lvl	Class Features
1	Knight's Challenge(Ex) Fighting Challenge, Endurance feat
2	Shield Ally(Ex) 1, Shield Block(Ex) +1
3	Bulwark of Defence(Ex), Armour Mastery(Ex) Medium
4	Bonus feat, Armour Training(Ex) +1
5	Knight's Challenge(Ex) Test of Mettle, Vigilant Defender(Ex)
6	Shield Ally(Ex) 2, Shield Block(Ex) +2
7	Mettle(Ex), Armour Mastery(Ex) Heavy
8	Bonus Feat, Armour Training(Ex) +2
9	Knight's Challenge(Ex) Call to Battle, Mettle
10	Shield Ally(Ex) 3, Shield Block(Ex) +3
11	Armour Mastery(Ex) Share
12	Bonus Feat, Armour Training(Ex) +3
13	Knight's Challenge(Ex) Daunting Challenge, Shield Training(Ex)
14	Improved Shield Ally(Ex), Shield Block(Ex) +4
15	Armour Mastery(Ex) Defence, Improved Bulwark of Defence(Ex)
16	Bonus feat, Armour Training(Ex) +4
17	Knight's Challenge(Ex) Bond of Loyalty, Shield Share(Ex)
18	Shield Block(Ex) +5, Greater Shield Ally(Ex)
19	Knight Challenge(Ex) Loyal Beyond Death, Armour Mastery(Ex) Resistance
20	Armour Training(Ex) +5, Knight of Sages(Ex)

Class Features

Knight's Challenge(Ex): 1/2 Knight +Cha times per day.

  • Fighting Challenge(Ex): At=s, Knight receive morale bonus on attack and damage rolls equal half his level or Charisma modifier, whichever is less (minimum 1), against one opponent.
  • Test of Mettle(Ex): AT=s, R=12. Any enemy that fail his saving throw receives a penalty equal to Knight's Charisma bonus on all attack rolls directed not on knight.
  • Call to Battle(Ex): AT=s, all Knight allies that can see and hear Knight may re-roll failed fear saving throw. If Knight spends two uses of his Knight's Challenge while activating this ability, then re-roll is made with bonus equal Knight's Charisma modifier.
  • Daunting Challenge(Ex): AT=s, all enemies with HD less than Knight x 2 within 12 shaken. This is fear mind-affecting effect.
  • Bonds of Loyalty(Ex): AT=f, re-roll a failed WC save, if spend 2 uses of Knight's Challenge the re-roll is made with bonus equal Knight's Charisma modifier.
  • Loyal Beyond Death(Ex): AT=f, may act in any negative hit points, cannot die from hit point loss until start of his next turn.

Shield Block(Ex): your shield bonus is increased by indicated value.

Shield Ally(Ex): AT=i D=1r, may absorb half damage from physical attack against indicated number of adjacent allies.

  • Improved(Ex): AT=i D=1r, may absorb all physical damage from attacks received by indicated number of adjacent allies.
    • Greater (Ex): AT=i D=1r, may absorb all damage from attacks received by indicated number of adjacent allies.

Armour Mastery(Ex): Indicated armour do not reduce movement speed.

  • Defence: +4 on resisting trip and bull-rush while wearing medium or heavy armour.
    • Share: You may share Armour Training DR with adjacent allies.
      • Resistance: Armour DR also protects from any attacks damage including force, untyped energy etc.

Armour Training(Ex): All armour you wear have their armour bonus and max dex bonus increased by stated value and armour check penalty decreased by indicated value.

Bonus Feat: Diehard, Great Fortitude, Iron Will, Shield-related feats, armour-related feats, Toughness feats tree.

Bulwark of Defence(Ex): All area that is threatened by you is counted as a difficult terrain to your enemies. You may activate and deactivate this ability at any time. This ability affects even flying creatures.

  • Improved(Ex): Enemies in your threatened area must squeeze. You may activate and deactivate this ability at any time.

Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you.

Mettle(Ex):

Shield Training(Ex): You receive your shield bonus to AC even from flanks and rear directions.

  • Share(Ex): You may share Shield Block AC with adjacent allies.

Knight of Sages(Ex): Your Knight Challenge abilities autosucceed.