Prinzessin:Knight
Knight
Lvl Class Features 1 Knight's Challenge(Ex) Fighting Challenge, Endurance feat 2 Shield Ally(Ex) 1, Shield Block(Ex) +1 3 Bulwark of Defence(Ex), Armour Mastery(Ex) Medium 4 Bonus feat, Armour Training(Ex) +1 5 Knight's Challenge(Ex) Test of Mettle, Vigilant Defender(Ex) 6 Shield Ally(Ex) 2, Shield Block(Ex) +2 7 Mettle(Ex), Armour Mastery(Ex) Heavy 8 Bonus Feat, Armour Training(Ex) +2 9 Knight's Challenge(Ex) Call to Battle, Mettle 10 Shield Ally(Ex) 3, Shield Block(Ex) +3 11 Armour Mastery(Ex) Share 12 Bonus Feat, Armour Training(Ex) +3 13 Knight's Challenge(Ex) Daunting Challenge, Shield Training(Ex) 14 Improved Shield Ally(Ex), Shield Block(Ex) +4 15 Armour Mastery(Ex) Defence, Improved Bulwark of Defence(Ex) 16 Bonus feat, Armour Training(Ex) +4 17 Knight's Challenge(Ex) Bond of Loyalty, Shield Share(Ex) 18 Shield Block(Ex) +5, Greater Shield Ally(Ex) 19 Knight Challenge(Ex) Loyal Beyond Death, Armour Mastery(Ex) Resistance 20 Armour Training(Ex) +5, Knight of Sages(Ex)
Class Features
Knight's Challenge(Ex): 1/2 Knight +Cha times per day.
- Fighting Challenge(Ex): At=s, Knight receive morale bonus on attack and damage rolls equal half his level or Charisma modifier, whichever is less (minimum 1), against one opponent.
- Test of Mettle(Ex): AT=s, R=12. Any enemy that fail his saving throw receives a penalty equal to Knight's Charisma bonus on all attack rolls directed not on knight.
- Call to Battle(Ex): AT=s, all Knight allies that can see and hear Knight may re-roll failed fear saving throw. If Knight spends two uses of his Knight's Challenge while activating this ability, then re-roll is made with bonus equal Knight's Charisma modifier.
- Daunting Challenge(Ex): AT=s, all enemies with HD less than Knight x 2 within 12 shaken. This is fear mind-affecting effect.
- Bonds of Loyalty(Ex): AT=f, re-roll a failed WC save, if spend 2 uses of Knight's Challenge the re-roll is made with bonus equal Knight's Charisma modifier.
- Loyal Beyond Death(Ex): AT=f, may act in any negative hit points, cannot die from hit point loss until start of his next turn.
Shield Block(Ex): your shield bonus is increased by indicated value.
Shield Ally(Ex): AT=i D=1r, may absorb half damage from physical attack against indicated number of adjacent allies.
- Improved(Ex): AT=i D=1r, may absorb all physical damage from attacks received by indicated number of adjacent allies.
- Greater (Ex): AT=i D=1r, may absorb all damage from attacks received by indicated number of adjacent allies.
Armour Mastery(Ex): Indicated armour do not reduce movement speed.
- Defence: +4 on resisting trip and bull-rush while wearing medium or heavy armour.
- Share: You may share Armour Training DR with adjacent allies.
- Resistance: Armour DR also protects from any attacks damage including force, untyped energy etc.
- Share: You may share Armour Training DR with adjacent allies.
Armour Training(Ex): All armour you wear have their armour bonus and max dex bonus increased by stated value and armour check penalty decreased by indicated value.
Bonus Feat: Diehard, Great Fortitude, Iron Will, Shield-related feats, armour-related feats, Toughness feats tree.
Bulwark of Defence(Ex): All area that is threatened by you is counted as a difficult terrain to your enemies. You may activate and deactivate this ability at any time. This ability affects even flying creatures.
- Improved(Ex): Enemies in your threatened area must squeeze. You may activate and deactivate this ability at any time.
Vigilant Defender(Ex): Add your Knight level to your Tactics roll to opposed Acrobatics rolls to avoid AoO from you.
Mettle(Ex):
Shield Training(Ex): You receive your shield bonus to AC even from flanks and rear directions.
- Share(Ex): You may share Shield Block AC with adjacent allies.
Knight of Sages(Ex): Your Knight Challenge abilities autosucceed.