Prinzessin:Turn Feats
Contents
Divine Feats
Player's Handbook II
Divine Armour: P: Divine SCL 5. B: AT=s, you gain DR 1/2 TL/- for 1 r.
Divine Ward: B: AT=10m, creates channel to willing target. You may spend a turn to treat touch spell as close spell in regard of channelled target.
Sacred Healing: P: Life. B: AT=s, D=1r, +2 hp healing per die, +5 on Medicine.
Sacred Purification: AT=S A=12, TL/2 x d8 +Cha damage to undead and cure to living.
Sacred Radiance: P: Divine SCL 9, Light. B: AT=S, 12/12 bright/shadowy illumination centred on you, auto-counter 3rd level darkness. Evil creatures in illumination take -2 on saves against fear, non-evil receives +2 morale against disease, fear, poison and death.
Complete Divine
Divine Metamagic: Choose a metamagic feat you know. You may apply this feat to divine spell by spending 1+metacost turns. Resulting Spell level including metacost cannot be greater than your maximum spell level.
Divine Spellpower: P: Cha 17. B: AT=f, +2 CL for next spell.
Elemental Healing: P: Elemental Domain. B: AT=S A=12, TL*d8 hp cured to elementals of relevant energy type.
Elemental Smiting: P: Elemental Domain. B: AT=f, +TL elemental damage on one attack.
Glorious Weapons: P: Non-neutral. B: AT=S A=12 D=3r, all allies weapons becomes anarchic/axiomatic/holy/unholy corresponding to your alignment.
Sacred Boost: P: Good. B: AT=f A=12 D=1r, cure spells in this area are maximized.
Sacred Healing: P: Life, Medicine 5. B: AT=FR A=12 D=1+Cha r, living allies within area receive TL FH.
Complete Warrior
Divine Cleansing: P: Good. B: AT=S A=12 D=Cha r, +5 sacred bonus on Fort to allies.
- Divine Resistance: AT=S A=12 D=Cha r, TL x 2 resistance to all energies.
Divine Might: AT=f D=1r, +Cha on weapon damage, no more than TL.
Divine Shield: AT=S D=TL/2 r, +Cha on wielded Shield AC bonus, no more than TL.
Divine Vigour: AT=S D=Cha m, +5 temp hp per TL, +2 move.
Sacred Vengeance: AT=f D=1r, +2 dies of damage against undead.
Complete Champion
Retrieve Spell: P: Any two Divine feats. B: AT=S, retrieve spent spell with level equal to turns spent+1.
Spiritual Counter: P: Any Divine feat. B: You may use ready action to counter a spell by spending 1+spell level turns. You may not counter spell with level greater than your (turning level+1)/2.
Libris Mortis
Divine Accuracy: AT=S D=1m A=12, allies re-roll incorporeality misses.
Sacred Vitality: AT=S D=1m, you gain immunity to ability damage, ability drain and energy drain.
Spurn Death's Touch: AT=S R=T, ally restores one negative level or d4 ability damage or is cured from paralysis.
Drow of the Underdark
Fiendish Boon: P: Fiends follower. B: AT=S A=12 spend 2 turns, all fiends, vermins and you receive +TL temporary hp and +5 anarchic on damage rolls.
Fiendish Caress: P: Fiends follower. B: AT=s A=4, secondary poison effect immediately triggers on any poisoned enemy.
Fiendish Codex II
Divine Censure: P: Lawful. B: AT=S A=6 D=Cha r, fiends are shaken.
Divine Justice: AT=f D=1r, +2 dies of damage against fiends.
Persistent Refusal: AT=s, make another save against ongoing effect.
Pious Defiance: P: Lawful. B: AT=i D=1r, +1/2 TL on Will.
Tome of Battle
Divine Spirit: P: Ares's Spirit stance. B: AT=s, cure TL+Cha hp to yourself while in Ares's Spirit stance.
Faiths of Eberron
Domain Spontaneity: Choose a Domain. AT=f, convert your next spell to spells of equal level from this domain.
Related Feats
Improved Turning: +1 turning level.
Empower Turning: Turning damage is increased by 1-1/2.
Heighten Turning: While activating Turn you may increase your turning level by you max turning level and reduce your turning damage by same value.
Quicken Turning: You may turn as s instead of S but with -4 penalty on turning level.