Prinzessin:Druid

From 8th Sea
Jump to: navigation, search

Druid

Lvl	Class Feature						Spells Known		Spells per Day
1	Spellcasting, Domain, Spells I, Wild Empathy(Ex)	4/0			3/2
	Shapeshift(Su) Predator
2	Nature's Sense(Ex), Woodland Stride(Ex)			5/1			4/3
3	Trackless Step(Ex), Spells II				6/2/0			4/3/2
4	Predator Mobility (feat), Resist Nature's Lure(Ex)	6/2/1			5/4/3
5	Spells III, Shapeshift(Su) Aerial			7/3/2/0			5/4/3/2
6	Animal Companion 					7/3/2/1			5/4/4/3
7	Spells IV, Aerial Flyby Attack (feat) 			8/4/3/2/0		5/5/4/3/2
8	Shapeshift(Su) Ferocious Slayer				8/4/3/2/1		5/5/4/4/3
9	Spells V, Venom Resistance(Ex)				9/5/4/3/2/0		5/5/5/4/3/2
10	Ferocious Slayer Improved Critical (feat)		9/5/4/3/2/1		5/5/5/4/4/3
11	Spells VI						9/5/5/4/3/2/0		5/5/5/5/4/3/2
12	Shapeshift(Su) Forest Avenger				9/5/5/4/3/2/1		5/5/5/5/4/4/3
13	Spells VII, Thousand Faces(Su)				9/5/5/5/4/3/2/0		5/5/5/5/5/4/3/2
14	Forest Avenger Improved Overrun (feat)			9/5/5/5/4/3/2/1		5/5/5/5/5/4/4/3
15	Spells VIII, Timeless Body				9/5/5/5/4/4/3/2/0	5/5/5/5/5/5/4/3/2
16	Shapeshift(Su) Nature's Fury				9/5/5/5/4/4/3/2/1	5/5/5/5/5/5/4/4/3
17	Spells IX, Woodland Sprint(Ex)				9/5/5/5/4/4/4/3/2/0	5/5/5/5/5/5/5/4/3/2
18	Nature's Fury Great Cleave (feat)			9/5/5/5/4/4/4/3/2/1	5/5/5/5/5/5/5/5/4/3
19	Repel Nature's Lure(Ex)					9/5/5/5/4/4/4/3/3/2	5/5/5/5/5/5/5/5/4/4
20	Shapeshift(Su) Nature's Avatar				9/5/5/5/4/4/4/3/3/3	5/5/5/5/5/5/5/5/5/5

Class Features

Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl.

Domain: Choose Animal or Plant. Receive Domain granted power.

Spells: Summon Nature's Ally spells and Domain spells of stated level are added to Spell Known for free.

Wild Empathy(Ex):

Shapeshift(Su): AT=s, D=u, cannot cast spells.

  • Form of the Predator: Bite d6, +4 racial Str, +4 NA, Speed 10. Mobility at 4th lvl.
  • Aerial Form: Claw d6, +2 racial Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.
  • Ferocious Slayer Form: Bite d8, 2 Claws d6, +8 racial Str, +4 enh Fort, +8 NA, Large, Speed 8. Improved Critical:Bite and Improved Critical:Claw at 10th lvl.
  • Forest Avenger Form: 2 slams d8, +12 racial Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.
  • Nature's Fury Form: 2 slams 2d6, +16 racial Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.
  • Nature's Avatar: 2 slams 2d8, +20 racial Str, +6 enh saves, +20 NA, Huge reach, Speed 10, immunity to critical hits and mind-affecting.

Nature's Sense(Ex): +5 Nature.

Woodland Stride(Ex):

Trackless Step(Ex):

Animal Companion: CR = Drd-4

Resist Nature's Lure(Ex) +4 on saves vs spell-like abilities of fey.

Venom Resistance(Ex): +4 vs Poisons.

Thousand Faces(Su): As alter self but at will.

Timeless Body(Ex):

Plant Shape(Su):

Woodland Sprint(Ex): As Woodland Strike but also affects magically manipulated obstacles.

Repel Nature's Lure(Ex): SR 10+Drd vs spell-like abilities of fey.

Class Variants

Memorize Druid

Looses: Spellcasting, Spells. Change Skill points value to 2+

1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.

Druidic Avenger

Losses: Animal Companion, Spells.

1. Fast Movement(Ex) +2, Wild Empathy(Ex) -4.

4. Rage(Ex):

10. Tireless Rage(Ex):

Wild Shape Druid

Looses: Animal Companion, Shapeshift(Su).

5. Wild Shape(Su): 1/day.

6. Wild Shape(Su): 2/day.

7. Wild Shape(Su): 3/day.

8. Wild Shape(Su): Large.

10. Wild Shape(Su): 4/day.

11. Wild Shape(Su): Tiny.

12. Wild Shape(Su): 5/day.

14. Wild Shape(Su): 6/day.

15. Wild Shape(Su): Huge.

16. Plant Shape(Su): 1/day.

18. Plant Shape(Su): 2/day, Wild Shape(Su): 7/day.

20. Plant Shape(Su): 3/day, Plant Shape(Su): Large.

Elemental Druid

Looses: Wild Empathy(Ex), Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Shapeshift(Su), Repel Nature's Lure(Ex).

1. Bonus Language. Domain: Air, Fire, Earth or Water.

3. Element's Sense(Ex): +2 Acrobatics, Athletics, Endurance, Fly.

4. Element's Favour(Ex): +2 on saves against elemental spells. Elemental Companion: CR=Druid-4.

5. Elemental Shape(Su): 1/day. On Wild Shape levels except where stated.

6. Elemental Shape(Su): 2/day.

7. Elemental Shape(Su): 3/day.

8. Elemental Shape(Su): Large.

10. Elemental Shape(Su): 4/day.

11. Elemental Shape(Su): Tiny.

12. Elemental Shape(Su): 5/day.

14. Elemental Shape(Su): 6/day.

15. Elemental Shape(Su): Huge.

16. Elemental Shape(Su): 7/day.

18. Elemental Shape(Su): 8/day.

19. Elemental Shape(Su): 9/day.

20. Elemental Shape(Su): 10/day.

Martial Druid

Looses: Elemental Shape(Su), Armours and Shields proficiency.

1. AC Bonus(Ex): Wis to AC, no more level, Stacks with Monk's Belt but not other such bonuses. Track (feat), Favoured Enemy +2*1.

3. Fast Movement(Ex): +2 enh.

5. Favoured Enemy +4*2, AC Bonus(Ex): +1.

6. Fast Movement(Ex): +4 enh.

8. Swift Tracker(Ex):

9. Fast Movement(Ex): +6 enh.

10. Favoured Enemy +6*3, AC Bonus(Ex): +2.

12. Fast Movement(Ex): +8 enh.

15. Favoured Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.

18. Fast Movement(Ex): +12 enh.

20. Favoured Enemy +10*5, AC Bonus(Ex): +4.

Urban Druid

Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Shapeshift(Su), Repel Nature's Lure(Ex).

1. Voice of the City(Ex):

2. Crowd-Walker(Ex): , Urban Sense(Ex): +5 Local.

3. Go to Ground(Ex):

4. Strong Stomach (feat), Urban Companion(Ex): .

5. Urban Shape(Ex):

9. Disease Resistance(Ex): +4 on saves against disease.

Fiendish Druid

Looses: Summon Nature's Ally Spells from class, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Repel Nature's Lure(Ex), Shapeshift(Su).

1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.

2. Root Walker(Ex): ignore stone, rock, natural debris.

4. Resist Law(Ex): +4 on saves against axiomatic spells.

5. Insect Shape(Ex):

19. Repel Law(Ex): SR 10+Drd vs axiomatic spells.

Alternative Class Features

Spontaneous Rejuvenation

1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 receives fast healing equal SL*3 for 3 rounds. R: Summon Nature's Ally Spells I-IX.

Aspect of Nature

5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Agility: +8 Dex, -4 Str.
  • Aquatic: water breathing, Swim 8. Lvl 8.
  • Endurance: +4 Con. Lvl 8.
  • Flight: Fly 8.
  • Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigour. Lvl 12.
  • Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
  • Scent: Scent(Ex).
  • Speed: +6 enh move.
  • Tooth and Claw: bite d6, 2 claws d4.
  • Vigour: +8 Str, -4 Dex.

Aspect of the Dragon

5. Aspect of the Dragon(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Draconic Breath: 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
  • Claws of the Dragon: 2 claws d6, +4 Str.
  • Heart of the Dragon: +4 Con, +4 against paralysis.
  • Mind of the Dragon: +4 Wis, darkvision 12, +4 against sleep.
  • Wings of the Dragon: Fly 12.
  • Air Dragon Form: Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Druid 16.
  • Earth Dragon Form: Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Druid 16.
  • Fire Dragon Form: Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Druid 16.
  • Water Dragon Form: Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispel Magic with touch against fire at will, DR 10/magic. Druid 16.

Unique Feats

Wild Feats

Default duration is 1h per druid level unless stated otherwise.

Complete Adventurer

Blindsense: Blindsense 6.

Climb Like an Ape: B: Climb equal to land speed.

Cougar's Vision: P: Awareness 1. B: LLV, +2 racial Awareness.

Hawk's Vision: P: Awareness 1. B: +4 racial Awareness, Awareness penalties for range and ranged attacks are halved.

Scent: You gain Scent.

Complete Divine

Boar's Ferocity: AT=f (may be used not on your own turn), As a Diehard feat.

Cheetah Speed: AT=S, +4 move, once per hour you may x4 your charge distance.

Eagle's Wings: AT=S, Winged Fly 12.

Elephant's Hide: P: Wild Shape:Large. B: AT=S, your natural armour bonus becomes +7 unless it was higher.

Grizzly's Claws: AT=S, 2 claw d6 attacks.

Lion's Pounce: AT=s, Pounce 3/4 Druid.

Oaken Resilience: P: Plant Shape. B: Immunity to critical hits, poison, sleep, paralysis and stunning, +8 on resist bull rush and trip.

Serpent's Venom: 1d4 Bite attack with d6Con/d6Con poison.

  • Venom's Gift: P: Plant Shape. B: All your natural attacks gain d3Str/d3Str poison.

Swim Like a Fish: Waterbreathing, Swim 8.

Wolverine's Rage: AT=f, +2 Str +2 Con -1 AC.

Complete Champion

Elemental Essence: Extra die of elemental damage with melee attacks, resistance Druid level to this energy.

Great and Small: P: Wild Shape:Large. B: Increase or decrease your size category by 1, stats modifiers as in enlarge/reduce person.

Races of the Stone

Stone Form: Immunity to Poison, your NA becomes +4 unless it was higher, Slam d8.

Dragon Magazine

Elemental Fists: P: Elemental Shape: B: AT=S, Spend your Elemental Shape, D=1m. You gain d12 magical Ghost Touch Slam attack with following effect chosen at the time of activation. DC, if any, is +1/2 Drd +Cha:

  • Air - extra d12 electricity damage and opponent is deafened d4r FC negate.
  • Earth - extra d12 damage and ignore hardness.
  • Fire - extra d12 fire damage.
  • Water - extra d12 cold damage and opponent is fatigued d4m FC negate.

Photosynthesise: P: Plant Shape. B: AT=S, Spend your Wild Shape, D=24h. You are immune to suffocation, do not need to eat if spend 8 hours under direct sunlight and gain +10 inherent FC against thirst.

Related Feats

Savage Mobility: P: Dex 13. B: Any your Wild Shape receive +2 to all movement modes.

Extra Wild Shape: +2 Wild Shape uses.

Fast Wild Shape: Wild Shape is used as M.

  • Swift Wild Shape: Wild Shape is used as s.

Frozen Wild Shape: You may assume form of magical beasts with cold subtype.