Prinzessin:Druid
Druid
Lvl Class Feature Spells Known Spells per Day 1 Spellcasting, Domain, Spells I, Wild Empathy(Ex) 4/0 3/2 Shapeshift(Su) Predator 2 Nature's Sense(Ex), Woodland Stride(Ex) 5/1 4/3 3 Trackless Step(Ex), Spells II 6/2/0 4/3/2 4 Predator Mobility (feat), Resist Nature's Lure(Ex) 6/2/1 5/4/3 5 Spells III, Shapeshift(Su) Aerial 7/3/2/0 5/4/3/2 6 Animal Companion 7/3/2/1 5/4/4/3 7 Spells IV, Aerial Flyby Attack (feat) 8/4/3/2/0 5/5/4/3/2 8 Shapeshift(Su) Ferocious Slayer 8/4/3/2/1 5/5/4/4/3 9 Spells V, Venom Resistance(Ex) 9/5/4/3/2/0 5/5/5/4/3/2 10 Ferocious Slayer Improved Critical (feat) 9/5/4/3/2/1 5/5/5/4/4/3 11 Spells VI 9/5/5/4/3/2/0 5/5/5/5/4/3/2 12 Shapeshift(Su) Forest Avenger 9/5/5/4/3/2/1 5/5/5/5/4/4/3 13 Spells VII, Thousand Faces(Su) 9/5/5/5/4/3/2/0 5/5/5/5/5/4/3/2 14 Forest Avenger Improved Overrun (feat) 9/5/5/5/4/3/2/1 5/5/5/5/5/4/4/3 15 Spells VIII, Timeless Body 9/5/5/5/4/4/3/2/0 5/5/5/5/5/5/4/3/2 16 Shapeshift(Su) Nature's Fury 9/5/5/5/4/4/3/2/1 5/5/5/5/5/5/4/4/3 17 Spells IX, Woodland Sprint(Ex) 9/5/5/5/4/4/4/3/2/0 5/5/5/5/5/5/5/4/3/2 18 Nature's Fury Great Cleave (feat) 9/5/5/5/4/4/4/3/2/1 5/5/5/5/5/5/5/5/4/3 19 Repel Nature's Lure(Ex) 9/5/5/5/4/4/4/3/3/2 5/5/5/5/5/5/5/5/4/4 20 Shapeshift(Su) Nature's Avatar 9/5/5/5/4/4/4/3/3/3 5/5/5/5/5/5/5/5/5/5
Class Features
Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl.
Domain: Choose Animal or Plant. Receive Domain granted power.
Spells: Summon Nature's Ally spells and Domain spells of stated level are added to Spell Known for free.
Wild Empathy(Ex):
Shapeshift(Su): AT=s, D=u, cannot cast spells.
- Form of the Predator: Bite d6, +4 racial Str, +4 NA, Speed 10. Mobility at 4th lvl.
- Aerial Form: Claw d6, +2 racial Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.
- Ferocious Slayer Form: Bite d8, 2 Claws d6, +8 racial Str, +4 enh Fort, +8 NA, Large, Speed 8. Improved Critical:Bite and Improved Critical:Claw at 10th lvl.
- Forest Avenger Form: 2 slams d8, +12 racial Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.
- Nature's Fury Form: 2 slams 2d6, +16 racial Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.
- Nature's Avatar: 2 slams 2d8, +20 racial Str, +6 enh saves, +20 NA, Huge reach, Speed 10, immunity to critical hits and mind-affecting.
Nature's Sense(Ex): +5 Nature.
Woodland Stride(Ex):
Trackless Step(Ex):
Animal Companion: CR = Drd-4
Resist Nature's Lure(Ex) +4 on saves vs spell-like abilities of fey.
Venom Resistance(Ex): +4 vs Poisons.
Thousand Faces(Su): As alter self but at will.
Timeless Body(Ex):
Plant Shape(Su):
Woodland Sprint(Ex): As Woodland Strike but also affects magically manipulated obstacles.
Repel Nature's Lure(Ex): SR 10+Drd vs spell-like abilities of fey.
Class Variants
Memorize Druid
Looses: Spellcasting, Spells. Change Skill points value to 2+
1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.
Druidic Avenger
Losses: Animal Companion, Spells.
1. Fast Movement(Ex) +2, Wild Empathy(Ex) -4.
4. Rage(Ex):
10. Tireless Rage(Ex):
Wild Shape Druid
Looses: Animal Companion, Shapeshift(Su).
5. Wild Shape(Su): 1/day.
6. Wild Shape(Su): 2/day.
7. Wild Shape(Su): 3/day.
8. Wild Shape(Su): Large.
10. Wild Shape(Su): 4/day.
11. Wild Shape(Su): Tiny.
12. Wild Shape(Su): 5/day.
14. Wild Shape(Su): 6/day.
15. Wild Shape(Su): Huge.
16. Plant Shape(Su): 1/day.
18. Plant Shape(Su): 2/day, Wild Shape(Su): 7/day.
20. Plant Shape(Su): 3/day, Plant Shape(Su): Large.
Elemental Druid
Looses: Wild Empathy(Ex), Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Shapeshift(Su), Repel Nature's Lure(Ex).
1. Bonus Language. Domain: Air, Fire, Earth or Water.
3. Element's Sense(Ex): +2 Acrobatics, Athletics, Endurance, Fly.
4. Element's Favour(Ex): +2 on saves against elemental spells. Elemental Companion: CR=Druid-4.
5. Elemental Shape(Su): 1/day. On Wild Shape levels except where stated.
6. Elemental Shape(Su): 2/day.
7. Elemental Shape(Su): 3/day.
8. Elemental Shape(Su): Large.
10. Elemental Shape(Su): 4/day.
11. Elemental Shape(Su): Tiny.
12. Elemental Shape(Su): 5/day.
14. Elemental Shape(Su): 6/day.
15. Elemental Shape(Su): Huge.
16. Elemental Shape(Su): 7/day.
18. Elemental Shape(Su): 8/day.
19. Elemental Shape(Su): 9/day.
20. Elemental Shape(Su): 10/day.
Martial Druid
Looses: Elemental Shape(Su), Armours and Shields proficiency.
1. AC Bonus(Ex): Wis to AC, no more level, Stacks with Monk's Belt but not other such bonuses. Track (feat), Favoured Enemy +2*1.
3. Fast Movement(Ex): +2 enh.
5. Favoured Enemy +4*2, AC Bonus(Ex): +1.
6. Fast Movement(Ex): +4 enh.
8. Swift Tracker(Ex):
9. Fast Movement(Ex): +6 enh.
10. Favoured Enemy +6*3, AC Bonus(Ex): +2.
12. Fast Movement(Ex): +8 enh.
15. Favoured Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.
18. Fast Movement(Ex): +12 enh.
20. Favoured Enemy +10*5, AC Bonus(Ex): +4.
Urban Druid
Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Shapeshift(Su), Repel Nature's Lure(Ex).
1. Voice of the City(Ex):
2. Crowd-Walker(Ex): , Urban Sense(Ex): +5 Local.
3. Go to Ground(Ex):
4. Strong Stomach (feat), Urban Companion(Ex): .
5. Urban Shape(Ex):
9. Disease Resistance(Ex): +4 on saves against disease.
Fiendish Druid
Looses: Summon Nature's Ally Spells from class, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Repel Nature's Lure(Ex), Shapeshift(Su).
1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.
2. Root Walker(Ex): ignore stone, rock, natural debris.
4. Resist Law(Ex): +4 on saves against axiomatic spells.
5. Insect Shape(Ex):
19. Repel Law(Ex): SR 10+Drd vs axiomatic spells.
Alternative Class Features
Spontaneous Rejuvenation
1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 receives fast healing equal SL*3 for 3 rounds. R: Summon Nature's Ally Spells I-IX.
Aspect of Nature
5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Agility: +8 Dex, -4 Str.
- Aquatic: water breathing, Swim 8. Lvl 8.
- Endurance: +4 Con. Lvl 8.
- Flight: Fly 8.
- Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigour. Lvl 12.
- Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
- Scent: Scent(Ex).
- Speed: +6 enh move.
- Tooth and Claw: bite d6, 2 claws d4.
- Vigour: +8 Str, -4 Dex.
Aspect of the Dragon
5. Aspect of the Dragon(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Draconic Breath: 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
- Claws of the Dragon: 2 claws d6, +4 Str.
- Heart of the Dragon: +4 Con, +4 against paralysis.
- Mind of the Dragon: +4 Wis, darkvision 12, +4 against sleep.
- Wings of the Dragon: Fly 12.
- Air Dragon Form: Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Druid 16.
- Earth Dragon Form: Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Druid 16.
- Fire Dragon Form: Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Druid 16.
- Water Dragon Form: Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispel Magic with touch against fire at will, DR 10/magic. Druid 16.
Unique Feats
Wild Feats
Default duration is 1h per druid level unless stated otherwise.
Complete Adventurer
Blindsense: Blindsense 6.
Climb Like an Ape: B: Climb equal to land speed.
Cougar's Vision: P: Awareness 1. B: LLV, +2 racial Awareness.
Hawk's Vision: P: Awareness 1. B: +4 racial Awareness, Awareness penalties for range and ranged attacks are halved.
Scent: You gain Scent.
Complete Divine
Boar's Ferocity: AT=f (may be used not on your own turn), As a Diehard feat.
Cheetah Speed: AT=S, +4 move, once per hour you may x4 your charge distance.
Eagle's Wings: AT=S, Winged Fly 12.
Elephant's Hide: P: Wild Shape:Large. B: AT=S, your natural armour bonus becomes +7 unless it was higher.
Grizzly's Claws: AT=S, 2 claw d6 attacks.
Lion's Pounce: AT=s, Pounce 3/4 Druid.
Oaken Resilience: P: Plant Shape. B: Immunity to critical hits, poison, sleep, paralysis and stunning, +8 on resist bull rush and trip.
Serpent's Venom: 1d4 Bite attack with d6Con/d6Con poison.
- Venom's Gift: P: Plant Shape. B: All your natural attacks gain d3Str/d3Str poison.
Swim Like a Fish: Waterbreathing, Swim 8.
Wolverine's Rage: AT=f, +2 Str +2 Con -1 AC.
Complete Champion
Elemental Essence: Extra die of elemental damage with melee attacks, resistance Druid level to this energy.
Great and Small: P: Wild Shape:Large. B: Increase or decrease your size category by 1, stats modifiers as in enlarge/reduce person.
Races of the Stone
Stone Form: Immunity to Poison, your NA becomes +4 unless it was higher, Slam d8.
Dragon Magazine
Elemental Fists: P: Elemental Shape: B: AT=S, Spend your Elemental Shape, D=1m. You gain d12 magical Ghost Touch Slam attack with following effect chosen at the time of activation. DC, if any, is +1/2 Drd +Cha:
- Air - extra d12 electricity damage and opponent is deafened d4r FC negate.
- Earth - extra d12 damage and ignore hardness.
- Fire - extra d12 fire damage.
- Water - extra d12 cold damage and opponent is fatigued d4m FC negate.
Photosynthesise: P: Plant Shape. B: AT=S, Spend your Wild Shape, D=24h. You are immune to suffocation, do not need to eat if spend 8 hours under direct sunlight and gain +10 inherent FC against thirst.
Related Feats
Savage Mobility: P: Dex 13. B: Any your Wild Shape receive +2 to all movement modes.
Extra Wild Shape: +2 Wild Shape uses.
Fast Wild Shape: Wild Shape is used as M.
- Swift Wild Shape: Wild Shape is used as s.
Frozen Wild Shape: You may assume form of magical beasts with cold subtype.