Prinzessin:Favoured Soul
Contents
Favoured Soul
Lvl Class Feature Spells Known Spells Per Day 1 Spellcasting, Domain, Spells I 4/0 5/0 2 Weapon Focus (feat) 5/3 6/3 3 Spells II 5/3/0 6/4/0 4 Energy Resistance(Ex) 10*1 6/4/3 6/5/3 5 Spells III 6/4/3/0 6/6/4/0 6 Weapon Specialization (feat) 7/5/4/3 6/6/5/3 7 Spells IV 7/5/4/3/0 6/6/6/4/0 8 Energy Resistance(Ex) 20*2 8/6/5/4/3 6/6/6/5/3 9 Spells V, Movement(Ex) 8/6/5/4/3/0 6/6/6/6/4/0 10 Weapon Mastery (feat) 9/6/6/5/4/3 6/6/6/6/5/3 11 Spells VI 9/6/6/5/4/3/0 6/6/6/6/6/4/0 12 Energy Resistance(Ex) 30*3 9/6/6/6/5/4/3 6/6/6/6/6/5/3 13 Spells VII 9/6/6/6/5/4/3/0 6/6/6/6/6/6/4/0 14 Greater Weapon Focus 9/6/6/6/6/5/4/3 6/6/6/6/6/6/5/3 15 Spells VIII 9/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/4/0 16 Energy Resistance(Ex) 40*4 9/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/5/3 17 Spells IX, Improved Movement(Ex) 9/6/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/6/4/0 18 Greater Weapon Mastery 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/5/3 19 Timeless Body(Ex) 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/6/4 20 Divine Perfection(Ex and Su) 9/6/6/6/6/6/6/6/5/4 6/6/6/6/6/6/6/6/6/6
Class Features
Spellcasting: Cha based, spontaneous divine, 9 levels, CL=lvl..
Domain: One domain with granted power.
Spells: Add Cure and Domain spells of appropriate level to Spell Known for free.
Energy Resistance(Ex): fire, cold, acid, lightning, sonic, positive, negative, light, or darkness.
Movement(Ex): крылышки дают скорость 12, если кому-то крылья не угодны, то есть варианты с просто Fly 6, burrow 2, +3 base land speed, Swim 6+Waterbreathing, в зависимости от боженьки.
- Improved(Ex): Wings 12+Run, Fly 12, burrow 6, +6 base land speed, Swim 6+not impeded by water.
Timeless Body(Ex):
Divine Perfection(Ex and Su): Становимся Outsider, получаем стекающиеся ДР-ы: 10/элаймент(Su) боженьки, 10/материал(Ex) в зависимости от боженьки и наши резисты становятся по 50.
Alternative Class Features
Deity's Favour
Looses: Weapon Focus, Weapon Specialization, Weapon Mastery.
2. Deity's Favour(Su): One ally affected by the spell gains temporary hp equal spell level x 3 for up to spell level minutes.
6. Deity's Favour, Extended(Su): Duration is increased to 10m x spell level.
10. Deity's Favour, Improved(Su): All allies affected by the spell gains temporary hp equal spell level x 3 for up to 10 x spell level minutes.
14. Deity's Favour, Persistent(Su): Duration is 24h.
18. Deity's Favour, Greater(Su): All allies affected by the spell gains temporary hp equal spell level x 5 for 24h.
Favoured of the Dragons
Looses: Weapon Focus and other feats, DR 10/material, Movement(Ex).
2. Dragontouched feat, gain two d6 magic claw attacks. May learn one sorcerer spell up to 1st level instead of favoured soul spell.
6. May learn one sorcerer spell up to 3rd level instead of favoured soul spell.
9. Draconic Wings(Ex): speed 12.
10. May learn one sorcerer spell up to 5th level instead of favoured soul spell.
14. May learn one sorcerer spell up to 7th level instead of favoured soul spell.
17. Draconic Wings(Ex): speed 12+Run.
18. May learn one sorcerer spell up to 9th level instead of favoured soul spell.
20: DR 10/+4(Su) instead of DR/material.
Sense Prey
Looses: Energy Resistance at lvl 4, reduced energy resistances at 10 and 15, Movement.
4. Tremorsense(Su): 1.
8. Tremorsense(Su): 3, Energy Resistance 10*1.
9. Climb Speed 15.
12. Tremorsense(Su): 5, Energy Resistance 20*2.
12. Tremorsense(Su): 7, Energy Resistance 30*3.
17. Climb Speed 30.
20: Energy Resistances become 40 instead of 50, Tremorsense becomes 10.
Favoured of the Fiends
Looses: Weapon Focus and other feats.
2. Gain two +1 claw attacks and Multi-Weapon Fighting feat.
6. Gain bite attack, all your natural attacks are +2 chaotic.
10. Improved Multi-Weapon Fighting feat. All your natural attacks are +3.
14. Greater Multi-Weapon Fighting feat. All your natural attacks are +4.
18. Multi-Weapon Rend feat. All your natural attacks are +5.
Smite
Looses: Weapon Focus and other feats.
2, 6, 10, 14, 18. Smite(Su) +Cha/+Lvl per day.
Unique Feats
Deflect Energy: P: Favoured Soul, Energy Resistance class ability. B: If targeted with target energy damage which deals your class ability Resistance to Energy, you may forego your saving throw and as immediate action redirect Energy Resistance+Favoured Soul Caster level +Cha back. You take all damage that is not redirected.
Energy Strike: P: Favoured Soul, Energy Resistance class ability. B: You receive pool of Favoured Soul Caster Level *d6 energy type you have class resistance. AT=S, R=6, you may spend any part of this pool as a ranged touch attack. If you have Energy Resistance to several energy types, you receive separate pool for each energy. Note: DM may disapprove Favoured Souls of light throwing Bolts of Darkness and substitute some energy types.