Prinzessin:Psychic Rogue
From 8th Sea
Psychic Rogue
Lvl Class Feature PP Known Lvl 1 Sneak Attack(Ex) +1d6 0 1 1st 2 Apprentice Ability, Trapfinding(Ex) 1 2 1st 3 Special Ability 2 3 1st 4 Danger Sense(Su) 4 3 1st 5 Sneak Attack(Ex) +2d6 6 4 2nd 6 Apprentice Ability 8 5 2nd 7 Special Ability 10 6 2nd 8 Danger Sense II(Ex) 12 6 2nd 9 Sneak Attack(Ex) +3d6 16 7 3rd 10 Journeyman Ability 20 8 3rd 11 Special Ability 24 9 3rd 12 Danger Sense III(Su) 28 9 3rd 13 Sneak Attack(Ex) +4d6 32 10 4th 14 Journeyman Ability 40 11 4th 15 Special Ability 48 12 4th 16 Master Ability 56 12 4th 17 Sneak Attack(Ex) +5d6 64 13 5th 18 Master Ability 76 14 5th 19 Special Ability 88 15 5th 20 Master Rogue(Ex) 100 15 5th
Class Features
Manifesting: Int based.
Sneak Attack(Ex):
Apprentice Ability: As Rogue.
Trapfinding(Ex):
Special Ability: Choose one.
- Blind Spot(Ps): As cloud mind power but D=concentration instead.
- Decoy(Ps): As project image, but D=concentration (max lvl rounds).
- Psionic Sneak Attack(Ex): +1d6 Sneak Attack while focused. May be taken up to 5 times.
- Mind Cripple(Su): Once per round opponent hit with Sneak Attack also takes 2 Int damage. Prerequisite: PsyRog 11.
- Shadow Jump(Su): AT=S, may teleport from shadow to shadow. Total distance per day is 12, min step = 2. This ability may be taken up to 3 times each time adding 12 to total distance per day.
Danger Sense(Su): Affected by danger sense power while psionically focused.
- II: Gain Uncanny Dodge while psionically focused.
- III: Gain Improved Uncanny Dodge while psionically focused.
Journeyman Ability: As rogue.
Master Ability: As rogue.
Master Rogue(Ex): Sneak Attack is maximised