Difference between revisions of "Prinzessin:Psychic Rogue"

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(todo later)
 
 
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Lvl Class Feature PP Known Lvl
 
Lvl Class Feature PP Known Lvl
1 Sneak Attack(Ex) +1d6, Trapfinding(Ex) 0 1 1st
+
1 Sneak Attack(Ex) +1d6 0 1 1st
2 Evasion(Ex) 1 2 1st
+
2 Apprentice Ability, Trapfinding(Ex) 1 2 1st
3 - 2 3 1st
+
3 Special Ability 2 3 1st
4 Sneak Attack(Ex) +2d6 4 3 1st
+
4 Danger Sense(Su) 4 3 1st
5 Danger Sense(Su) 6 4 2nd
+
5 Sneak Attack(Ex) +2d6 6 4 2nd
6 Psionic Uncanny Dodge(Su) 8 5 2nd
+
6 Apprentice Ability 8 5 2nd
7 Sneak Attack(Ex) +3d6 10 6 2nd
+
7 Special Ability 10 6 2nd
8 - 12 6 2nd
+
8 Danger Sense II(Ex) 12 6 2nd
9 Psionic Improved Uncanny Dodge(Su) 16 7 3rd
+
9 Sneak Attack(Ex) +3d6 16 7 3rd
10 Sneak Attack(Ex) +4d6 20 8 3rd
+
10 Journeyman Ability 20 8 3rd
 
11 Special Ability 24 9 3rd
 
11 Special Ability 24 9 3rd
12 - 28 9 3rd
+
12 Danger Sense III(Su) 28 9 3rd
13 Sneak Attack(Ex) +5d6 32 10 4th
+
13 Sneak Attack(Ex) +4d6 32 10 4th
14 Special Ability 40 11 4th
+
14 Journeyman Ability 40 11 4th
15 - 48 12 4th
+
15 Special Ability 48 12 4th
16 Sneak Attack(Ex) +6d6 56 12 4th
+
16 Master Ability 56 12 4th
17 Special Ability 64 13 5th
+
17 Sneak Attack(Ex) +5d6 64 13 5th
18 - 76 14 5th
+
18 Master Ability 76 14 5th
19 Sneak Attack(Ex) +7d6 88 15 5th
+
19 Special Ability 88 15 5th
20 Special Ability 100 15 5th
+
20 Master Rogue(Ex) 100 15 5th
 
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=== Class Features ===
 
=== Class Features ===
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Sneak Attack(Ex):
 
Sneak Attack(Ex):
 +
 +
Apprentice Ability: As Rogue.
  
 
Trapfinding(Ex):
 
Trapfinding(Ex):
 
Evasion(Ex):
 
 
Danger Sense(Su): Affected by danger sense power while psionically focused.
 
 
Psionic Uncanny Dodge(Ex): Gain Uncanny Dodge while psionically focused.
 
 
Psionic Improved Uncanny Dodge(Ex): Gain Improved Uncanny Dodge while psionically focused.
 
  
 
Special Ability: Choose one.
 
Special Ability: Choose one.
 
* Blind Spot(Ps): As cloud mind power but D=concentration instead.
 
* Blind Spot(Ps): As cloud mind power but D=concentration instead.
 
* Decoy(Ps): As project image, but D=concentration (max lvl rounds).
 
* Decoy(Ps): As project image, but D=concentration (max lvl rounds).
* Enhanced Sneak Attack(Ex): +1d6 Sneak Attack. May be taken up to 3 times.
+
* Psionic Sneak Attack(Ex): +1d6 Sneak Attack while focused. May be taken up to 5 times.
* Improved Evasion{Ex): +5 comp on RD.
+
* Mind Cripple(Su): Once per round opponent hit with Sneak Attack also takes 2 Int damage. Prerequisite: PsyRog 11.
* Mind Cripple(Su): Opponent hit with Sneak Attack also takes 2 Int damage. Must be evil to use take ability.
+
 
* Shadow Jump(Su): AT=S, may teleport from shadow to shadow. Total distance per day is 12, min step = 2. This ability may be taken up to 3 times each time adding 12 to total distance per day.
 
* Shadow Jump(Su): AT=S, may teleport from shadow to shadow. Total distance per day is 12, min step = 2. This ability may be taken up to 3 times each time adding 12 to total distance per day.
* Skill Mastery(Ex): Choose 3+Int skills. You may take 10 on them.
 
* Slippery Mind(Ex):
 
* Bonus Feat.
 
  
== Alternative Class Features ==
+
Danger Sense(Su): Affected by danger sense power while psionically focused.
 
+
* II: Gain Uncanny Dodge while psionically focused.
=== Spell Reflection ===
+
** III: Gain Improved Uncanny Dodge while psionically focused.
  
2. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.
+
Journeyman Ability: As rogue.
  
=== Feign Death ===
+
Master Ability: As rogue.
  
2. Feign Death(Su): AT=i, appears to be dead even for purposes of magical examination, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.
+
Master Rogue(Ex): Sneak Attack is maximised
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Latest revision as of 12:47, 27 December 2011

Psychic Rogue

Lvl	Class Feature				PP	Known	Lvl
1	Sneak Attack(Ex) +1d6			0	1	1st
2	Apprentice Ability, Trapfinding(Ex)	1	2	1st
3	Special Ability				2	3	1st
4	Danger Sense(Su)			4	3	1st
5	Sneak Attack(Ex) +2d6			6	4	2nd
6	Apprentice Ability			8	5	2nd
7	Special Ability				10	6	2nd
8	Danger Sense II(Ex)			12	6	2nd
9	Sneak Attack(Ex) +3d6			16	7	3rd
10	Journeyman Ability			20	8	3rd
11	Special Ability				24	9	3rd
12	Danger Sense III(Su)			28	9	3rd
13	Sneak Attack(Ex) +4d6			32	10	4th
14	Journeyman Ability			40	11	4th
15	Special Ability				48	12	4th
16	Master Ability				56	12	4th
17	Sneak Attack(Ex) +5d6			64	13	5th
18	Master Ability				76	14	5th
19	Special Ability				88	15	5th
20	Master Rogue(Ex)			100	15	5th

Class Features

Manifesting: Int based.

Sneak Attack(Ex):

Apprentice Ability: As Rogue.

Trapfinding(Ex):

Special Ability: Choose one.

  • Blind Spot(Ps): As cloud mind power but D=concentration instead.
  • Decoy(Ps): As project image, but D=concentration (max lvl rounds).
  • Psionic Sneak Attack(Ex): +1d6 Sneak Attack while focused. May be taken up to 5 times.
  • Mind Cripple(Su): Once per round opponent hit with Sneak Attack also takes 2 Int damage. Prerequisite: PsyRog 11.
  • Shadow Jump(Su): AT=S, may teleport from shadow to shadow. Total distance per day is 12, min step = 2. This ability may be taken up to 3 times each time adding 12 to total distance per day.

Danger Sense(Su): Affected by danger sense power while psionically focused.

  • II: Gain Uncanny Dodge while psionically focused.
    • III: Gain Improved Uncanny Dodge while psionically focused.

Journeyman Ability: As rogue.

Master Ability: As rogue.

Master Rogue(Ex): Sneak Attack is maximised