Prinzessin:Psychic Rogue

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Psychic Rogue

Lvl	Class Feature				PP	Known	Lvl
1	Sneak Attack(Ex) +1d6			0	1	1st
2	Apprentice Ability, Trapfinding(Ex)	1	2	1st
3	Special Ability				2	3	1st
4	Danger Sense(Su)			4	3	1st
5	Sneak Attack(Ex) +2d6			6	4	2nd
6	Apprentice Ability			8	5	2nd
7	Special Ability				10	6	2nd
8	Danger Sense II(Ex)			12	6	2nd
9	Sneak Attack(Ex) +3d6			16	7	3rd
10	Journeyman Ability			20	8	3rd
11	Special Ability				24	9	3rd
12	Danger Sense III(Su)			28	9	3rd
13	Sneak Attack(Ex) +4d6			32	10	4th
14	Journeyman Ability			40	11	4th
15	Special Ability				48	12	4th
16	Master Ability				56	12	4th
17	Sneak Attack(Ex) +5d6			64	13	5th
18	Master Ability				76	14	5th
19	Special Ability				88	15	5th
20	Master Rogue(Ex)			100	15	5th

Class Features

Manifesting: Int based.

Sneak Attack(Ex):

Apprentice Ability: As Rogue.

Trapfinding(Ex):

Special Ability: Choose one.

  • Blind Spot(Ps): As cloud mind power but D=concentration instead.
  • Decoy(Ps): As project image, but D=concentration (max lvl rounds).
  • Psionic Sneak Attack(Ex): +1d6 Sneak Attack while focused. May be taken up to 5 times.
  • Mind Cripple(Su): Once per round opponent hit with Sneak Attack also takes 2 Int damage. Prerequisite: PsyRog 11.
  • Shadow Jump(Su): AT=S, may teleport from shadow to shadow. Total distance per day is 12, min step = 2. This ability may be taken up to 3 times each time adding 12 to total distance per day.

Danger Sense(Su): Affected by danger sense power while psionically focused.

  • II: Gain Uncanny Dodge while psionically focused.
    • III: Gain Improved Uncanny Dodge while psionically focused.

Journeyman Ability: As rogue.

Master Ability: As rogue.

Master Rogue(Ex): Sneak Attack is maximised